mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
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Remove hacks from harness CMakeLists.txt to force language. Contributes to KhronosGroup/OpenCL-CTS#25
933 lines
32 KiB
C++
933 lines
32 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "ThreadPool.h"
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#include "errorHelpers.h"
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#include "fpcontrol.h"
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#include <stdio.h>
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#include <stdlib.h>
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#if defined( __APPLE__ ) || defined( __linux__ ) || defined( _WIN32 ) // or any other POSIX system
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#if defined( _WIN32 )
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#include <windows.h>
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#if defined(_MSC_VER)
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#include <intrin.h>
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#endif
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#include "mingw_compat.h"
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#include <process.h>
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#else // !_WIN32
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#include <pthread.h>
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#include <unistd.h>
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#include <sys/errno.h>
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#ifdef __linux__
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#include <sched.h>
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#endif
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#endif // !_WIN32
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// declarations
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#ifdef _WIN32
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void ThreadPool_WorkerFunc( void *p );
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#else
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void *ThreadPool_WorkerFunc( void *p );
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#endif
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void ThreadPool_Init(void);
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void ThreadPool_Exit(void);
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#if defined (__MINGW32__)
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// Mutex for implementing super heavy atomic operations if you don't have GCC or MSVC
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CRITICAL_SECTION gAtomicLock;
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#elif defined( __GNUC__ ) || defined( _MSC_VER)
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#else
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pthread_mutex_t gAtomicLock;
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#endif
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// Atomic add operator with mem barrier. Mem barrier needed to protect state modified by the worker functions.
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cl_int ThreadPool_AtomicAdd( volatile cl_int *a, cl_int b )
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{
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#if defined (__MINGW32__)
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// No atomics on Mingw32
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EnterCriticalSection(&gAtomicLock);
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cl_int old = *a;
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*a = old + b;
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LeaveCriticalSection(&gAtomicLock);
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return old;
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#elif defined( __GNUC__ )
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// GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
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return __sync_fetch_and_add( a, b );
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// do we need __sync_synchronize() here, too? GCC docs are unclear whether __sync_fetch_and_add does a synchronize
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#elif defined( _MSC_VER )
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return (cl_int) _InterlockedExchangeAdd( (volatile LONG*) a, (LONG) b );
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#else
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#warning Please add a atomic add implementation here, with memory barrier. Fallback code is slow.
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if( pthread_mutex_lock(&gAtomicLock) )
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log_error( "Atomic operation failed. pthread_mutex_lock(&gAtomicLock) returned an error\n");
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cl_int old = *a;
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*a = old + b;
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if( pthread_mutex_unlock(&gAtomicLock) )
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log_error( "Failed to release gAtomicLock. Further atomic operations may deadlock!\n");
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return old;
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#endif
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}
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#if defined( _WIN32 )
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// Uncomment the following line if Windows XP support is not required.
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// #define HAS_INIT_ONCE_EXECUTE_ONCE 1
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#if defined(HAS_INIT_ONCE_EXECUTE_ONCE)
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#define _INIT_ONCE INIT_ONCE
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#define _PINIT_ONCE PINIT_ONCE
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#define _InitOnceExecuteOnce InitOnceExecuteOnce
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#else // !HAS_INIT_ONCE_EXECUTE_ONCE
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typedef volatile LONG _INIT_ONCE;
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typedef _INIT_ONCE *_PINIT_ONCE;
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typedef BOOL (CALLBACK *_PINIT_ONCE_FN)(_PINIT_ONCE, PVOID, PVOID *);
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#define _INIT_ONCE_UNINITIALIZED 0
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#define _INIT_ONCE_IN_PROGRESS 1
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#define _INIT_ONCE_DONE 2
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static BOOL _InitOnceExecuteOnce(
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_PINIT_ONCE InitOnce,
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_PINIT_ONCE_FN InitFn,
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PVOID Parameter,
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LPVOID *Context
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)
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{
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while ( *InitOnce != _INIT_ONCE_DONE )
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{
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if (*InitOnce != _INIT_ONCE_IN_PROGRESS && _InterlockedCompareExchange( InitOnce, _INIT_ONCE_IN_PROGRESS, _INIT_ONCE_UNINITIALIZED ) == _INIT_ONCE_UNINITIALIZED )
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{
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InitFn( InitOnce, Parameter, Context );
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*InitOnce = _INIT_ONCE_DONE;
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return TRUE;
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}
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Sleep( 1 );
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}
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return TRUE;
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}
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#endif // !HAS_INIT_ONCE_EXECUTE_ONCE
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// Uncomment the following line if Windows XP support is not required.
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// #define HAS_CONDITION_VARIABLE 1
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#if defined(HAS_CONDITION_VARIABLE)
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#define _CONDITION_VARIABLE CONDITION_VARIABLE
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#define _InitializeConditionVariable InitializeConditionVariable
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#define _SleepConditionVariableCS SleepConditionVariableCS
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#define _WakeAllConditionVariable WakeAllConditionVariable
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#else // !HAS_CONDITION_VARIABLE
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typedef struct
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{
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HANDLE mEvent; // Used to park the thread.
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CRITICAL_SECTION mLock[1]; // Used to protect mWaiters, mGeneration and mReleaseCount.
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volatile cl_int mWaiters; // Number of threads waiting on this cond var.
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volatile cl_int mGeneration; // Wait generation count.
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volatile cl_int mReleaseCount; // Number of releases to execute before reseting the event.
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} _CONDITION_VARIABLE;
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typedef _CONDITION_VARIABLE *_PCONDITION_VARIABLE;
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static void _InitializeConditionVariable( _PCONDITION_VARIABLE cond_var )
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{
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cond_var->mEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
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InitializeCriticalSection( cond_var->mLock );
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cond_var->mWaiters = 0;
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cond_var->mGeneration = 0;
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#if !defined ( NDEBUG )
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cond_var->mReleaseCount = 0;
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#endif // !NDEBUG
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}
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static void _SleepConditionVariableCS( _PCONDITION_VARIABLE cond_var, PCRITICAL_SECTION cond_lock, DWORD ignored)
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{
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EnterCriticalSection( cond_var->mLock );
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cl_int generation = cond_var->mGeneration;
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++cond_var->mWaiters;
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LeaveCriticalSection( cond_var->mLock );
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LeaveCriticalSection( cond_lock );
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while ( TRUE )
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{
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WaitForSingleObject( cond_var->mEvent, INFINITE );
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EnterCriticalSection( cond_var->mLock );
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BOOL done = cond_var->mReleaseCount > 0 && cond_var->mGeneration != generation;
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LeaveCriticalSection( cond_var->mLock );
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if ( done )
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{
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break;
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}
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}
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EnterCriticalSection( cond_lock );
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EnterCriticalSection( cond_var->mLock );
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if ( --cond_var->mReleaseCount == 0 )
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{
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ResetEvent( cond_var->mEvent );
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}
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--cond_var->mWaiters;
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LeaveCriticalSection( cond_var->mLock );
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}
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static void _WakeAllConditionVariable( _PCONDITION_VARIABLE cond_var )
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{
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EnterCriticalSection( cond_var->mLock );
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if (cond_var->mWaiters > 0 )
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{
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++cond_var->mGeneration;
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cond_var->mReleaseCount = cond_var->mWaiters;
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SetEvent( cond_var->mEvent );
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}
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LeaveCriticalSection( cond_var->mLock );
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}
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#endif // !HAS_CONDITION_VARIABLE
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#endif // _WIN32
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#define MAX_COUNT (1<<29)
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// Global state to coordinate whether the threads have been launched successfully or not
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#if defined( _MSC_VER ) && (_WIN32_WINNT >= 0x600)
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static _INIT_ONCE threadpool_init_control;
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#elif defined (_WIN32) // MingW of XP
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static int threadpool_init_control;
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#else // Posix platforms
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pthread_once_t threadpool_init_control = PTHREAD_ONCE_INIT;
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#endif
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cl_int threadPoolInitErr = -1; // set to CL_SUCCESS on successful thread launch
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// critical region lock around ThreadPool_Do. We can only run one ThreadPool_Do at a time,
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// because we are too lazy to set up a queue here, and don't expect to need one.
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#if defined( _WIN32 )
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CRITICAL_SECTION gThreadPoolLock[1];
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#else // !_WIN32
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pthread_mutex_t gThreadPoolLock;
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#endif // !_WIN32
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// Condition variable to park ThreadPool threads when not working
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#if defined( _WIN32 )
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CRITICAL_SECTION cond_lock[1];
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_CONDITION_VARIABLE cond_var[1];
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#else // !_WIN32
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pthread_mutex_t cond_lock;
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pthread_cond_t cond_var;
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#endif // !_WIN32
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volatile cl_int gRunCount = 0; // Condition variable state. How many iterations on the function left to run.
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// set to CL_INT_MAX to cause worker threads to exit. Note: this value might go negative.
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// State that only changes when the threadpool is not working.
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volatile TPFuncPtr gFunc_ptr = NULL;
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volatile void *gUserInfo = NULL;
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volatile cl_int gJobCount = 0;
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// State that may change while the thread pool is working
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volatile cl_int jobError = CL_SUCCESS; // err code return for the job as a whole
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// Condition variable to park caller while waiting
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#if defined( _WIN32 )
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HANDLE caller_event;
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#else // !_WIN32
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pthread_mutex_t caller_cond_lock;
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pthread_cond_t caller_cond_var;
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#endif // !_WIN32
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volatile cl_int gRunning = 0; // # of threads intended to be running. Running threads will decrement this as they discover they've run out of work to do.
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// The total number of threads launched.
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volatile cl_int gThreadCount = 0;
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#ifdef _WIN32
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void ThreadPool_WorkerFunc( void *p )
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#else
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void *ThreadPool_WorkerFunc( void *p )
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#endif
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{
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cl_uint threadID = ThreadPool_AtomicAdd( (volatile cl_int *) p, 1 );
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cl_int item = ThreadPool_AtomicAdd( &gRunCount, -1 );
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// log_info( "ThreadPool_WorkerFunc start: gRunning = %d\n", gRunning );
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while( MAX_COUNT > item )
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{
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cl_int err;
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// check for more work to do
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if( 0 >= item )
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{
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// log_info( "Thread %d has run out of work.\n", threadID );
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// No work to do. Attempt to block waiting for work
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#if defined( _WIN32 )
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EnterCriticalSection( cond_lock );
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#else // !_WIN32
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if((err = pthread_mutex_lock( &cond_lock) ))
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{
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log_error("Error %d from pthread_mutex_lock. Worker %d unable to block waiting for work. ThreadPool_WorkerFunc failed.\n", err, threadID );
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goto exit;
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}
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#endif // !_WIN32
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cl_int remaining = ThreadPool_AtomicAdd( &gRunning, -1 );
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// log_info( "ThreadPool_WorkerFunc: gRunning = %d\n", remaining - 1 );
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if( 1 == remaining )
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{ // last thread out signal the main thread to wake up
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#if defined( _WIN32 )
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SetEvent( caller_event );
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#else // !_WIN32
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if((err = pthread_mutex_lock( &caller_cond_lock) ))
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{
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log_error("Error %d from pthread_mutex_lock. Unable to wake caller.\n", err );
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goto exit;
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}
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if( (err = pthread_cond_broadcast( &caller_cond_var )))
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{
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log_error("Error %d from pthread_cond_broadcast. Unable to wake up main thread. ThreadPool_WorkerFunc failed.\n", err );
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goto exit;
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}
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if((err = pthread_mutex_unlock( &caller_cond_lock) ))
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{
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log_error("Error %d from pthread_mutex_lock. Unable to wake caller.\n", err );
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goto exit;
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}
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#endif // !_WIN32
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}
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// loop in case we are woken only to discover that some other thread already did all the work
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while( 0 >= item )
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{
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#if defined( _WIN32 )
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_SleepConditionVariableCS( cond_var, cond_lock, INFINITE );
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#else // !_WIN32
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if((err = pthread_cond_wait( &cond_var, &cond_lock) ))
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{
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log_error("Error %d from pthread_cond_wait. Unable to block for waiting for work. ThreadPool_WorkerFunc failed.\n", err );
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pthread_mutex_unlock( &cond_lock);
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goto exit;
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}
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#endif // !_WIN32
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// try again to get a valid item id
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item = ThreadPool_AtomicAdd( &gRunCount, -1 );
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if( MAX_COUNT <= item ) // exit if we are done
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{
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#if defined( _WIN32 )
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LeaveCriticalSection( cond_lock );
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#else // !_WIN32
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pthread_mutex_unlock( &cond_lock);
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#endif // !_WIN32
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goto exit;
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}
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}
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ThreadPool_AtomicAdd( &gRunning, 1 );
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// log_info( "Thread %d has found work.\n", threadID);
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#if defined( _WIN32 )
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LeaveCriticalSection( cond_lock );
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#else // !_WIN32
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if((err = pthread_mutex_unlock( &cond_lock) ))
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{
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log_error("Error %d from pthread_mutex_unlock. Unable to block for waiting for work. ThreadPool_WorkerFunc failed.\n", err );
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goto exit;
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}
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#endif // !_WIN32
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}
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// we have a valid item, so do the work
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if( CL_SUCCESS == jobError ) // but only if we haven't already encountered an error
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{
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// log_info( "Thread %d doing job %d\n", threadID, item - 1);
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#if defined(__APPLE__) && defined(__arm__)
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// On most platforms which support denorm, default is FTZ off. However,
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// on some hardware where the reference is computed, default might be flush denorms to zero e.g. arm.
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// This creates issues in result verification. Since spec allows the implementation to either flush or
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// not flush denorms to zero, an implementation may choose not be flush i.e. return denorm result whereas
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// reference result may be zero (flushed denorm). Hence we need to disable denorm flushing on host side
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// where reference is being computed to make sure we get non-flushed reference result. If implementation
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// returns flushed result, we correctly take care of that in verification code.
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FPU_mode_type oldMode;
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DisableFTZ( &oldMode );
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#endif
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// Call the user's function with this item ID
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err = gFunc_ptr( item - 1, threadID, (void*) gUserInfo );
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#if defined(__APPLE__) && defined(__arm__)
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// Restore FP state
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RestoreFPState( &oldMode );
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#endif
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if( err )
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{
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#if (__MINGW32__)
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EnterCriticalSection(&gAtomicLock);
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if( jobError == CL_SUCCESS );
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jobError = err;
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gRunCount = 0;
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LeaveCriticalSection(&gAtomicLock);
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#elif defined( __GNUC__ )
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// GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
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// set the new error if we are the first one there.
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__sync_val_compare_and_swap( &jobError, CL_SUCCESS, err );
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// drop run count to 0
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gRunCount = 0;
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__sync_synchronize();
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#elif defined( _MSC_VER )
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// set the new error if we are the first one there.
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_InterlockedCompareExchange( (volatile LONG*) &jobError, err, CL_SUCCESS );
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// drop run count to 0
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gRunCount = 0;
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_mm_mfence();
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#else
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if( pthread_mutex_lock(&gAtomicLock) )
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log_error( "Atomic operation failed. pthread_mutex_lock(&gAtomicLock) returned an error\n");
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if( jobError == CL_SUCCESS );
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jobError = err;
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gRunCount = 0;
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if( pthread_mutex_unlock(&gAtomicLock) )
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log_error( "Failed to release gAtomicLock. Further atomic operations may deadlock\n");
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#endif
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}
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}
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// get the next item
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item = ThreadPool_AtomicAdd( &gRunCount, -1 );
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}
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exit:
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log_info( "ThreadPool: thread %d exiting.\n", threadID );
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ThreadPool_AtomicAdd( &gThreadCount, -1 );
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#if !defined(_WIN32)
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return NULL;
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#endif
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}
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|
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// SetThreadCount() may be used to artifically set the number of worker threads
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// If the value is 0 (the default) the number of threads will be determined based on
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// the number of CPU cores. If it is a unicore machine, then 2 will be used, so
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// that we still get some testing for thread safety.
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//
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// If count < 2 or the CL_TEST_SINGLE_THREADED environment variable is set then the
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// code will run single threaded, but will report an error to indicate that the test
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// is invalid. This option is intended for debugging purposes only. It is suggested
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// as a convention that test apps set the thread count to 1 in response to the -m flag.
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//
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// SetThreadCount() must be called before the first call to GetThreadCount() or ThreadPool_Do(),
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// otherwise the behavior is indefined.
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void SetThreadCount( int count )
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|
{
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if( threadPoolInitErr == CL_SUCCESS )
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{
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|
log_error( "Error: It is illegal to set the thread count after the first call to ThreadPool_Do or GetThreadCount\n" );
|
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abort();
|
|
}
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|
|
gThreadCount = count;
|
|
}
|
|
|
|
void ThreadPool_Init(void)
|
|
{
|
|
cl_int i;
|
|
int err;
|
|
volatile cl_uint threadID = 0;
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|
|
// Check for manual override of multithreading code. We add this for better debuggability.
|
|
if( getenv( "CL_TEST_SINGLE_THREADED" ) )
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{
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log_error("ERROR: CL_TEST_SINGLE_THREADED is set in the environment. Running single threaded.\n*** TEST IS INVALID! ***\n");
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gThreadCount = 1;
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return;
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}
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|
|
|
// Figure out how many threads to run -- check first for non-zero to give the implementation the chance
|
|
if( 0 == gThreadCount )
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|
{
|
|
#if defined(_MSC_VER) || defined (__MINGW64__)
|
|
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL;
|
|
DWORD length = 0;
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|
|
|
GetLogicalProcessorInformation( NULL, &length );
|
|
buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION) malloc( length );
|
|
if( buffer != NULL )
|
|
{
|
|
if ( GetLogicalProcessorInformation( buffer, &length ) == TRUE )
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|
{
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|
PSYSTEM_LOGICAL_PROCESSOR_INFORMATION ptr = buffer;
|
|
while( ptr < &buffer[ length / sizeof( SYSTEM_LOGICAL_PROCESSOR_INFORMATION ) ] )
|
|
{
|
|
if( ptr->Relationship == RelationProcessorCore )
|
|
{
|
|
// Count the number of bits in ProcessorMask (number of logical cores)
|
|
ULONG mask = ptr->ProcessorMask;
|
|
while( mask )
|
|
{
|
|
++gThreadCount;
|
|
mask &= mask - 1; // Remove 1 bit at a time
|
|
}
|
|
}
|
|
++ptr;
|
|
}
|
|
}
|
|
free(buffer);
|
|
}
|
|
#elif defined (__MINGW32__)
|
|
{
|
|
#warning How about this, instead of hard coding it to 2?
|
|
SYSTEM_INFO sysinfo;
|
|
GetSystemInfo( &sysinfo );
|
|
gThreadCount = sysinfo.dwNumberOfProcessors;
|
|
}
|
|
#elif defined (__linux__) && !defined(__ANDROID__)
|
|
cpu_set_t affinity;
|
|
if ( 0 == sched_getaffinity(0, sizeof(cpu_set_t), &affinity) )
|
|
{
|
|
#if !(defined(CPU_COUNT))
|
|
gThreadCount = 1;
|
|
#else
|
|
gThreadCount = CPU_COUNT(&affinity);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
gThreadCount = (cl_int) sysconf(_SC_NPROCESSORS_CONF); // Hopefully your system returns logical cpus here, as does MacOS X
|
|
}
|
|
#else // !_WIN32
|
|
gThreadCount = (cl_int) sysconf(_SC_NPROCESSORS_CONF); // Hopefully your system returns logical cpus here, as does MacOS X
|
|
#endif // !_WIN32
|
|
|
|
// Multithreaded tests are required to run multithreaded even on unicore systems so as to test thread safety
|
|
if( 1 == gThreadCount )
|
|
gThreadCount = 2;
|
|
}
|
|
|
|
// When working in 32 bit limit the thread number to 12
|
|
// This fix was made due to memory issues in integer_ops test
|
|
// When running integer_ops, the test opens as many threads as the
|
|
// machine has and each thread allocates a fixed amount of memory
|
|
// When running this test on dual socket machine in 32-bit, the
|
|
// process memory is not sufficient and the test fails
|
|
#if defined(_WIN32) && !defined(_M_X64)
|
|
if (gThreadCount > 12) {
|
|
gThreadCount = 12;
|
|
}
|
|
#endif
|
|
|
|
//Allow the app to set thread count to <0 for debugging purposes. This will cause the test to run single threaded.
|
|
if( gThreadCount < 2 )
|
|
{
|
|
log_error( "ERROR: Running single threaded because thread count < 2. \n*** TEST IS INVALID! ***\n");
|
|
gThreadCount = 1;
|
|
return;
|
|
}
|
|
|
|
#if defined( _WIN32 )
|
|
InitializeCriticalSection( gThreadPoolLock );
|
|
InitializeCriticalSection( cond_lock );
|
|
_InitializeConditionVariable( cond_var );
|
|
caller_event = CreateEvent( NULL, FALSE, FALSE, NULL );
|
|
#elif defined (__GNUC__)
|
|
// Dont rely on PTHREAD_MUTEX_INITIALIZER for intialization of a mutex since it might cause problem
|
|
// with some flavors of gcc compilers.
|
|
pthread_cond_init(&cond_var, NULL);
|
|
pthread_mutex_init(&cond_lock ,NULL);
|
|
pthread_cond_init(&caller_cond_var, NULL);
|
|
pthread_mutex_init(&caller_cond_lock, NULL);
|
|
pthread_mutex_init(&gThreadPoolLock, NULL);
|
|
#endif
|
|
|
|
#if !(defined(__GNUC__) || defined(_MSC_VER) || defined(__MINGW32__))
|
|
pthread_mutex_initialize(gAtomicLock);
|
|
#elif defined (__MINGW32__)
|
|
InitializeCriticalSection(&gAtomicLock);
|
|
#endif
|
|
// Make sure the last thread done in the work pool doesn't signal us to wake before we get to the point where we are supposed to wait
|
|
// That would cause a deadlock.
|
|
#if !defined( _WIN32 )
|
|
if((err = pthread_mutex_lock( &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_lock. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
|
|
gThreadCount = 1;
|
|
return;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
gRunning = gThreadCount;
|
|
// init threads
|
|
for( i = 0; i < gThreadCount; i++ )
|
|
{
|
|
#if defined( _WIN32 )
|
|
uintptr_t handle = _beginthread(ThreadPool_WorkerFunc, 0, (void*) &threadID);
|
|
err = ( handle == 0 );
|
|
#else // !_WIN32
|
|
pthread_t tid = 0;
|
|
err = pthread_create( &tid, NULL, ThreadPool_WorkerFunc, (void*) &threadID );
|
|
#endif // !_WIN32
|
|
if( err )
|
|
{
|
|
log_error( "Error %d launching thread %d\n", err, i );
|
|
threadPoolInitErr = err;
|
|
gThreadCount = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
atexit( ThreadPool_Exit );
|
|
|
|
// block until they are done launching.
|
|
do
|
|
{
|
|
#if defined( _WIN32 )
|
|
WaitForSingleObject( caller_event, INFINITE );
|
|
#else // !_WIN32
|
|
if((err = pthread_cond_wait( &caller_cond_var, &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_cond_wait. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
|
|
pthread_mutex_unlock( &caller_cond_lock);
|
|
return;
|
|
}
|
|
#endif // !_WIN32
|
|
}
|
|
while( gRunCount != -gThreadCount );
|
|
#if !defined( _WIN32 )
|
|
if((err = pthread_mutex_unlock( &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_unlock. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
|
|
return;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
threadPoolInitErr = CL_SUCCESS;
|
|
}
|
|
|
|
#if defined(_MSC_VER)
|
|
static BOOL CALLBACK _ThreadPool_Init(_PINIT_ONCE InitOnce, PVOID Parameter, PVOID *lpContex)
|
|
{
|
|
ThreadPool_Init();
|
|
return TRUE;
|
|
}
|
|
#endif
|
|
|
|
void ThreadPool_Exit(void)
|
|
{
|
|
int err, count;
|
|
gRunCount = CL_INT_MAX;
|
|
|
|
#if defined( __GNUC__ )
|
|
// GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
|
|
__sync_synchronize();
|
|
#elif defined( _MSC_VER )
|
|
_mm_mfence();
|
|
#else
|
|
#warning If this is a weakly ordered memory system, please add a memory barrier here to force this and everything else to memory before we proceed
|
|
#endif
|
|
|
|
// spin waiting for threads to die
|
|
for (count = 0; 0 != gThreadCount && count < 1000; count++)
|
|
{
|
|
#if defined( _WIN32 )
|
|
_WakeAllConditionVariable( cond_var );
|
|
Sleep(1);
|
|
#else // !_WIN32
|
|
if( (err = pthread_cond_broadcast( &cond_var )))
|
|
{
|
|
log_error("Error %d from pthread_cond_broadcast. Unable to wake up work threads. ThreadPool_Exit failed.\n", err );
|
|
break;
|
|
}
|
|
usleep(1000);
|
|
#endif // !_WIN32
|
|
}
|
|
|
|
if( gThreadCount )
|
|
log_error( "Error: Thread pool timed out after 1 second with %d threads still active.\n", gThreadCount );
|
|
else
|
|
log_info( "Thread pool exited in a orderly fashion.\n" );
|
|
}
|
|
|
|
|
|
// Blocking API that farms out count jobs to a thread pool.
|
|
// It may return with some work undone if func_ptr() returns a non-zero
|
|
// result.
|
|
//
|
|
// This function obviously has its shortcommings. Only one call to ThreadPool_Do
|
|
// can be running at a time. It is not intended for general purpose use.
|
|
// If clEnqueueNativeKernelFn, out of order queues and a CL_DEVICE_TYPE_CPU were
|
|
// all available then it would make more sense to use those features.
|
|
cl_int ThreadPool_Do( TPFuncPtr func_ptr,
|
|
cl_uint count,
|
|
void *userInfo )
|
|
{
|
|
cl_int newErr;
|
|
cl_int err = 0;
|
|
// Lazily set up our threads
|
|
#if defined(_MSC_VER) && (_WIN32_WINNT >= 0x600)
|
|
err = !_InitOnceExecuteOnce( &threadpool_init_control, _ThreadPool_Init, NULL, NULL );
|
|
#elif defined (_WIN32)
|
|
if (threadpool_init_control == 0) {
|
|
#warning This is buggy and race prone. Find a better way.
|
|
ThreadPool_Init();
|
|
threadpool_init_control = 1;
|
|
}
|
|
#else //posix platform
|
|
err = pthread_once( &threadpool_init_control, ThreadPool_Init );
|
|
if( err )
|
|
{
|
|
log_error("Error %d from pthread_once. Unable to init threads. ThreadPool_Do failed.\n", err );
|
|
return err;
|
|
}
|
|
#endif
|
|
// Single threaded code to handle case where threadpool wasn't allocated or was disabled by environment variable
|
|
if( threadPoolInitErr )
|
|
{
|
|
cl_uint currentJob = 0;
|
|
cl_int result = CL_SUCCESS;
|
|
|
|
#if defined(__APPLE__) && defined(__arm__)
|
|
// On most platforms which support denorm, default is FTZ off. However,
|
|
// on some hardware where the reference is computed, default might be flush denorms to zero e.g. arm.
|
|
// This creates issues in result verification. Since spec allows the implementation to either flush or
|
|
// not flush denorms to zero, an implementation may choose not be flush i.e. return denorm result whereas
|
|
// reference result may be zero (flushed denorm). Hence we need to disable denorm flushing on host side
|
|
// where reference is being computed to make sure we get non-flushed reference result. If implementation
|
|
// returns flushed result, we correctly take care of that in verification code.
|
|
FPU_mode_type oldMode;
|
|
DisableFTZ( &oldMode );
|
|
#endif
|
|
for( currentJob = 0; currentJob < count; currentJob++ )
|
|
if((result = func_ptr( currentJob, 0, userInfo )))
|
|
{
|
|
#if defined(__APPLE__) && defined(__arm__)
|
|
// Restore FP state before leaving
|
|
RestoreFPState( &oldMode );
|
|
#endif
|
|
return result;
|
|
}
|
|
|
|
#if defined(__APPLE__) && defined(__arm__)
|
|
// Restore FP state before leaving
|
|
RestoreFPState( &oldMode );
|
|
#endif
|
|
|
|
return CL_SUCCESS;
|
|
}
|
|
|
|
if( count >= MAX_COUNT )
|
|
{
|
|
log_error("Error: ThreadPool_Do count %d >= max threadpool count of %d\n", count, MAX_COUNT );
|
|
return -1;
|
|
}
|
|
|
|
// Enter critical region
|
|
#if defined( _WIN32 )
|
|
EnterCriticalSection( gThreadPoolLock );
|
|
#else // !_WIN32
|
|
if( (err = pthread_mutex_lock( &gThreadPoolLock )))
|
|
{
|
|
switch (err)
|
|
{
|
|
case EDEADLK:
|
|
log_error("Error EDEADLK returned in ThreadPool_Do(). ThreadPool_Do is not designed to work recursively!\n" );
|
|
break;
|
|
case EINVAL:
|
|
log_error("Error EINVAL returned in ThreadPool_Do(). How did we end up with an invalid gThreadPoolLock?\n" );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return err;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
// Start modifying the job state observable by worker threads
|
|
#if defined( _WIN32 )
|
|
EnterCriticalSection( cond_lock );
|
|
#else // !_WIN32
|
|
if((err = pthread_mutex_lock( &cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_lock. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
|
|
goto exit;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
// Make sure the last thread done in the work pool doesn't signal us to wake before we get to the point where we are supposed to wait
|
|
// That would cause a deadlock.
|
|
#if !defined( _WIN32 )
|
|
if((err = pthread_mutex_lock( &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_lock. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
|
|
goto exit;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
// Prime the worker threads to get going
|
|
jobError = CL_SUCCESS;
|
|
gRunCount = gJobCount = count;
|
|
gFunc_ptr = func_ptr;
|
|
gUserInfo = userInfo;
|
|
|
|
#if defined( _WIN32 )
|
|
ResetEvent(caller_event);
|
|
_WakeAllConditionVariable( cond_var );
|
|
LeaveCriticalSection( cond_lock );
|
|
#else // !_WIN32
|
|
if( (err = pthread_cond_broadcast( &cond_var )))
|
|
{
|
|
log_error("Error %d from pthread_cond_broadcast. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
|
|
goto exit;
|
|
}
|
|
if((err = pthread_mutex_unlock( &cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_unlock. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
|
|
goto exit;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
// block until they are done. It would be slightly more efficient to do some of the work here though.
|
|
do
|
|
{
|
|
#if defined( _WIN32 )
|
|
WaitForSingleObject( caller_event, INFINITE );
|
|
#else // !_WIN32
|
|
if((err = pthread_cond_wait( &caller_cond_var, &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_cond_wait. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
|
|
pthread_mutex_unlock( &caller_cond_lock);
|
|
goto exit;
|
|
}
|
|
#endif // !_WIN32
|
|
}
|
|
while( gRunning );
|
|
#if !defined(_WIN32)
|
|
if((err = pthread_mutex_unlock( &caller_cond_lock) ))
|
|
{
|
|
log_error("Error %d from pthread_mutex_unlock. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
|
|
goto exit;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
err = jobError;
|
|
|
|
exit:
|
|
// exit critical region
|
|
#if defined( _WIN32 )
|
|
LeaveCriticalSection( gThreadPoolLock );
|
|
#else // !_WIN32
|
|
newErr = pthread_mutex_unlock( &gThreadPoolLock );
|
|
if( newErr)
|
|
{
|
|
log_error("Error %d from pthread_mutex_unlock. Unable to exit critical region. ThreadPool_Do failed.\n", newErr );
|
|
return err;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
return err;
|
|
}
|
|
|
|
cl_uint GetThreadCount( void )
|
|
{
|
|
// Lazily set up our threads
|
|
#if defined(_MSC_VER) && (_WIN32_WINNT >= 0x600)
|
|
cl_int err = !_InitOnceExecuteOnce( &threadpool_init_control, _ThreadPool_Init, NULL, NULL );
|
|
#elif defined (_WIN32)
|
|
if (threadpool_init_control == 0) {
|
|
#warning This is buggy and race prone. Find a better way.
|
|
ThreadPool_Init();
|
|
threadpool_init_control = 1;
|
|
}
|
|
#else
|
|
cl_int err = pthread_once( &threadpool_init_control, ThreadPool_Init );
|
|
if( err )
|
|
{
|
|
log_error("Error %d from pthread_once. Unable to init threads. ThreadPool_Do failed.\n", err );
|
|
return err;
|
|
}
|
|
#endif // !_WIN32
|
|
|
|
if( gThreadCount < 1 )
|
|
return 1;
|
|
|
|
return gThreadCount;
|
|
}
|
|
|
|
#else
|
|
|
|
#ifndef MY_OS_REALLY_REALLY_DOESNT_SUPPORT_THREADS
|
|
#error ThreadPool implementation has not been multithreaded for this operating system. You must multithread this section.
|
|
#endif
|
|
//
|
|
// We require multithreading in parts of the test as a means of simultaneously testing reentrancy requirements
|
|
// of OpenCL API, while also checking
|
|
//
|
|
// A sample single threaded implementation follows, for documentation / bootstrapping purposes.
|
|
// It is not okay to use this for conformance testing!!!
|
|
//
|
|
// Exception: If your operating system does not support multithreaded execution of any kind, then you may use this code.
|
|
//
|
|
|
|
cl_int ThreadPool_AtomicAdd( volatile cl_int *a, cl_int b )
|
|
{
|
|
cl_uint r = *a;
|
|
|
|
// since this fallback code path is not multithreaded, we just do a regular add here
|
|
// If your operating system supports memory-barrier-atomics, use those here
|
|
*a = r + b;
|
|
|
|
return r;
|
|
}
|
|
|
|
// Blocking API that farms out count jobs to a thread pool.
|
|
// It may return with some work undone if func_ptr() returns a non-zero
|
|
// result.
|
|
cl_int ThreadPool_Do( TPFuncPtr func_ptr,
|
|
cl_uint count,
|
|
void *userInfo )
|
|
{
|
|
cl_uint currentJob = 0;
|
|
cl_int result = CL_SUCCESS;
|
|
|
|
#ifndef MY_OS_REALLY_REALLY_DOESNT_SUPPORT_THREADS
|
|
// THIS FUNCTION IS NOT INTENDED FOR USE!!
|
|
log_error( "ERROR: Test must be multithreaded!\n" );
|
|
exit(-1);
|
|
#else
|
|
static int spewCount = 0;
|
|
|
|
if( 0 == spewCount )
|
|
{
|
|
log_info( "\nWARNING: The operating system is claimed not to support threads of any sort. Running single threaded.\n" );
|
|
spewCount = 1;
|
|
}
|
|
#endif
|
|
|
|
// The multithreaded code should mimic this behavior:
|
|
for( currentJob = 0; currentJob < count; currentJob++ )
|
|
if((result = func_ptr( currentJob, 0, userInfo )))
|
|
return result;
|
|
|
|
return CL_SUCCESS;
|
|
}
|
|
|
|
cl_uint GetThreadCount( void )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
void SetThreadCount( int count )
|
|
{
|
|
if( count > 1 )
|
|
log_info( "WARNING: SetThreadCount(%d) ignored\n", count );
|
|
}
|
|
|
|
#endif
|