mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
synced 2026-03-18 22:09:01 +00:00
Update D3D10 and D3D11 interop tests (#2479)
Both tests depend on a very old DirectX SDK (August 2009) and expect it
to be extracted to an {NV_TOOLS} environment variable. They additionally
require definining {ARCH} as a CMake configuration option, which is not
needed.
Update both projects to use DirectX libraries provided by the Windows
SDK and drop the unneeded configuration options.
---------
Signed-off-by: Ahmed Hesham <ahmed.hesham@arm.com>
This commit is contained in:
7
.github/workflows/presubmit.yml
vendored
7
.github/workflows/presubmit.yml
vendored
@@ -112,7 +112,7 @@ jobs:
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if: ${{ matrix.arch == 'android-arm' || matrix.arch == 'android-aarch64' }}
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shell: bash
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run: |
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echo "CMAKE_CONFIG_ARGS_ANDROID=-DCMAKE_ANDROID_ARCH_ABI=${ANDROID_ARCH_ABI} -DANDROID_PLATFORM=${ANDROID_PLATFORM}" >> $GITHUB_ENV
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echo "CMAKE_ADDITIONAL_CONFIG_ARGS=-DCMAKE_ANDROID_ARCH_ABI=${ANDROID_ARCH_ABI} -DANDROID_PLATFORM=${ANDROID_PLATFORM}" >> $GITHUB_ENV
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- name: Fetch and build OpenCL ICD Loader
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shell: bash
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run: |
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@@ -124,7 +124,7 @@ jobs:
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-DCMAKE_BUILD_TYPE=Release \
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-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_FILE} \
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-DOPENCL_ICD_LOADER_HEADERS_DIR='${{ github.workspace }}'/OpenCL-Headers/ \
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${CMAKE_CONFIG_ARGS_ANDROID}
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${CMAKE_ADDITIONAL_CONFIG_ARGS}
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cmake --build . --parallel
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- name: Fetch Vulkan Headers
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shell: bash
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@@ -154,6 +154,7 @@ jobs:
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cd build
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if [[ ${RUNNER_OS} == "Windows" ]]; then
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CMAKE_OPENCL_LIBRARIES_OPTION="OpenCL"
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CMAKE_ADDITIONAL_CONFIG_ARGS="-DD3D10_IS_SUPPORTED=ON -DD3D11_IS_SUPPORTED=ON"
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else
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CMAKE_OPENCL_LIBRARIES_OPTION="-lOpenCL"
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if [[ '${{ matrix.arch }}' != android-* ]]; then
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@@ -175,7 +176,7 @@ jobs:
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-DVULKAN_IS_SUPPORTED=ON \
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-DVULKAN_INCLUDE_DIR='${{ github.workspace }}'/Vulkan-Headers/include/ \
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-DVULKAN_LIB_DIR='${{ github.workspace }}'/Vulkan-Loader/build/loader/ \
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${CMAKE_CONFIG_ARGS_ANDROID}
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${CMAKE_ADDITIONAL_CONFIG_ARGS}
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cmake --build . --parallel
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formatcheck:
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name: Check code format
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@@ -1,22 +1,4 @@
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if(WIN32)
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set(D3D10_INCLUDE_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Include)
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if(${ARCH} STREQUAL "i686")
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set(D3D10_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x86)
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endif(${ARCH} STREQUAL "i686")
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if(${ARCH} STREQUAL "x86_64")
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set(D3D10_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x64)
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endif(${ARCH} STREQUAL "x86_64")
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list(APPEND CLConform_INCLUDE_DIR ${D3D10_INCLUDE_DIR})
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include_directories (${CLConform_SOURCE_DIR}/test_common/harness
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${CLConform_INCLUDE_DIR} )
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link_directories(${CL_LIB_DIR}, ${D3D10_LIB_DIR})
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list(APPEND CLConform_LIBRARIES d3d10 dxgi)
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set(MODULE_NAME D3D10)
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set(${MODULE_NAME}_SOURCES
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@@ -28,10 +10,9 @@ set(${MODULE_NAME}_SOURCES
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harness.cpp
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)
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set_source_files_properties(
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${MODULE_NAME}_SOURCES
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PROPERTIES LANGUAGE CXX)
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list(APPEND CLConform_LIBRARIES d3d10 dxgi)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include(../CMakeCommon.txt)
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endif(WIN32)
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else()
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message(STATUS "D3D10 tests are only supported on Windows.")
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endif()
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@@ -1,22 +1,4 @@
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if(WIN32)
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set(D3D11_INCLUDE_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Include)
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if(${ARCH} STREQUAL "i686")
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set(D3D11_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x86)
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endif(${ARCH} STREQUAL "i686")
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if(${ARCH} STREQUAL "x86_64")
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set(D3D11_LIB_DIR $ENV{NV_TOOLS}/sdk/DirectX_Aug2009/Lib/x64)
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endif(${ARCH} STREQUAL "x86_64")
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list(APPEND CLConform_INCLUDE_DIR ${D3D11_INCLUDE_DIR})
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include_directories (${CLConform_SOURCE_DIR}/test_common/harness
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${CLConform_INCLUDE_DIR} )
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link_directories(${CL_LIB_DIR}, ${D3D11_LIB_DIR})
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list(APPEND CLConform_LIBRARIES d3d11 dxgi)
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set(MODULE_NAME D3D11)
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set(${MODULE_NAME}_SOURCES
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@@ -28,10 +10,9 @@ set(${MODULE_NAME}_SOURCES
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harness.cpp
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)
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set_source_files_properties(
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${MODULE_NAME}_SOURCES
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PROPERTIES LANGUAGE CXX)
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list(APPEND CLConform_LIBRARIES d3d11 dxgi)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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include(../CMakeCommon.txt)
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endif(WIN32)
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else()
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message(STATUS "D3D11 tests are only supported on Windows.")
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endif()
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