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* add a test for clSetContextDestructorCallback * add a 10 second timeout for mem object and context destructor callbacks * clang-format fixes * address review comments
94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
//
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// Copyright (c) 2020 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "testBase.h"
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static volatile cl_int sDestructorIndex;
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void CL_CALLBACK context_destructor_callback(cl_context context, void *userData)
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{
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int *userPtr = (int *)userData;
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// ordering of callbacks is guaranteed, meaning we don't need to do atomic
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// operation here
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*userPtr = ++sDestructorIndex;
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}
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int test_context_destructor_callback(cl_device_id deviceID, cl_context context,
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cl_command_queue queue, int num_elements)
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{
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cl_int error;
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clContextWrapper localContext =
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clCreateContext(NULL, 1, &deviceID, NULL, NULL, &error);
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test_error(error, "Unable to create local context");
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// Set up some variables to catch the order in which callbacks are called
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volatile int callbackOrders[3] = { 0, 0, 0 };
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sDestructorIndex = 0;
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// Set up the callbacks
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error = clSetContextDestructorCallback(
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localContext, context_destructor_callback, (void *)&callbackOrders[0]);
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test_error(error, "Unable to set destructor callback");
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error = clSetContextDestructorCallback(
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localContext, context_destructor_callback, (void *)&callbackOrders[1]);
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test_error(error, "Unable to set destructor callback");
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error = clSetContextDestructorCallback(
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localContext, context_destructor_callback, (void *)&callbackOrders[2]);
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test_error(error, "Unable to set destructor callback");
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// Now release the context, which SHOULD call the callbacks
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error = clReleaseContext(localContext);
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test_error(error, "Unable to release local context");
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// Note: since we manually released the context, we need to set it to NULL
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// to prevent a double-release
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localContext = NULL;
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// At this point, all three callbacks should have already been called
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int numErrors = 0;
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for (int i = 0; i < 3; i++)
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{
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// Spin waiting for the release to finish. If you don't call the
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// context_destructor_callback, you will not pass the test.
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log_info("\tWaiting for callback %d...\n", i);
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int wait = 0;
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while (0 == callbackOrders[i])
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{
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usleep(100000); // 1/10th second
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if (++wait >= 10 * 10)
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{
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log_error("\tERROR: Callback %d was not called within 10 "
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"seconds! Assuming failure.\n",
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i + 1);
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numErrors++;
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break;
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}
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}
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if (callbackOrders[i] != 3 - i)
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{
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log_error("\tERROR: Callback %d was called in the wrong order! "
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"(Was called order %d, should have been order %d)\n",
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i + 1, callbackOrders[i], 3 - i);
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numErrors++;
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}
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}
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return (numErrors > 0) ? TEST_FAIL : TEST_PASS;
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}
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