mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
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The maintenance of the conformance tests is moving to Github. This commit contains all the changes that have been done in Gitlab since the first public release of the conformance tests. Signed-off-by: Kevin Petit <kevin.petit@arm.com>
260 lines
6.6 KiB
C++
260 lines
6.6 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "harness.h"
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void SubTestMiscMultipleCreates(
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cl_context context,
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cl_command_queue command_queue,
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ID3D10Device* pDevice)
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{
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ID3D10Buffer* pBuffer = NULL;
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ID3D10Texture2D* pTexture = NULL;
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HRESULT hr = S_OK;
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cl_mem mem[5] = {NULL, NULL, NULL, NULL, NULL};
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cl_int result = CL_SUCCESS;
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HarnessD3D10_TestBegin("Misc: Multiple Creates");
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// create the D3D10 resources
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{
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D3D10_TEXTURE2D_DESC desc;
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memset(&desc, 0, sizeof(desc) );
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desc.Width = 256;
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desc.Height = 256;
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desc.MipLevels = 4;
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desc.ArraySize = 4;
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desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = pDevice->CreateTexture2D(&desc, NULL, &pTexture);
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TestRequire(SUCCEEDED(hr), "Failed to create texture.");
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}
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// create the D3D10 buffer
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{
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D3D10_BUFFER_DESC desc = {0};
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desc.ByteWidth = 1024;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.CPUAccessFlags = 0;
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desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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desc.MiscFlags = 0;
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hr = pDevice->CreateBuffer(&desc, NULL, &pBuffer);
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TestRequire(SUCCEEDED(hr), "Creating vertex buffer failed!");
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}
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mem[0] = clCreateFromD3D10BufferKHR(
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context,
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0,
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pBuffer,
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&result);
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TestRequire(result == CL_SUCCESS, "clCreateFromD3D10BufferKHR");
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mem[1] = clCreateFromD3D10BufferKHR(
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context,
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0,
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pBuffer,
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&result);
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TestRequire(result == CL_INVALID_D3D10_RESOURCE_KHR, "clCreateFromD3D10BufferKHR succeeded when it shouldn't");
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mem[2] = clCreateFromD3D10Texture2DKHR(
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context,
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0,
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pTexture,
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1,
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&result);
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TestRequire(result == CL_SUCCESS, "clCreateFromD3D10Texture2DKHR failed");
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mem[3] = clCreateFromD3D10Texture2DKHR(
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context,
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0,
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pTexture,
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1,
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&result);
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TestRequire(result == CL_INVALID_D3D10_RESOURCE_KHR, "clCreateFromD3D10Texture2DKHR succeeded when it shouldn't");
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mem[4] = clCreateFromD3D10Texture2DKHR(
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context,
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0,
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pTexture,
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16,
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&result);
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TestRequire(result == CL_INVALID_VALUE, "clCreateFromD3D10Texture2DKHR succeeded when it shouldn't");
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Cleanup:
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for (UINT i = 0; i < 4; ++i)
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{
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if (mem[i])
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{
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clReleaseMemObject(mem[i]);
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}
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}
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if (pBuffer)
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{
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pBuffer->Release();
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}
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if (pTexture)
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{
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pTexture->Release();
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}
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HarnessD3D10_TestEnd();
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}
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void SubTestMiscAcquireRelease(
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cl_context context,
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cl_command_queue command_queue,
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ID3D10Device* pDevice)
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{
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ID3D10Buffer* pBuffer = NULL;
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ID3D10Texture2D* pTexture = NULL;
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HRESULT hr = S_OK;
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cl_int result = CL_SUCCESS;
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cl_mem mem[2] = {NULL, NULL};
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HarnessD3D10_TestBegin("Misc: Acquire Release");
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// create the D3D10 resources
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{
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D3D10_TEXTURE2D_DESC desc;
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memset(&desc, 0, sizeof(desc) );
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desc.Width = 256;
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desc.Height = 256;
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desc.MipLevels = 4;
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desc.ArraySize = 4;
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desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.BindFlags = D3D10_BIND_SHADER_RESOURCE | D3D10_BIND_RENDER_TARGET;
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desc.CPUAccessFlags = 0;
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desc.MiscFlags = 0;
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hr = pDevice->CreateTexture2D(&desc, NULL, &pTexture);
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TestRequire(SUCCEEDED(hr), "Failed to create texture.");
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}
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// create the D3D10 buffer
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{
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D3D10_BUFFER_DESC desc = {0};
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desc.ByteWidth = 1024;
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desc.Usage = D3D10_USAGE_DEFAULT;
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desc.CPUAccessFlags = 0;
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desc.BindFlags = D3D10_BIND_VERTEX_BUFFER;
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desc.MiscFlags = 0;
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hr = pDevice->CreateBuffer(&desc, NULL, &pBuffer);
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TestRequire(SUCCEEDED(hr), "Creating vertex buffer failed!");
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}
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// create cl_mem objects for the resources
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mem[0] = clCreateFromD3D10BufferKHR(
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context,
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0,
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pBuffer,
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&result);
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TestRequire(result == CL_SUCCESS, "clCreateFromD3D10BufferKHR");
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mem[1] = clCreateFromD3D10Texture2DKHR(
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context,
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0,
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pTexture,
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1,
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&result);
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TestRequire(result == CL_SUCCESS, "clCreateFromD3D10Texture2DKHR failed");
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// test some acquire/release patterns
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result = clEnqueueAcquireD3D10ObjectsKHR(
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command_queue,
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1,
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&mem[1],
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
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result = clEnqueueAcquireD3D10ObjectsKHR(
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command_queue,
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1,
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&mem[0],
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueAcquireD3D10ObjectsKHR failed.");
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result = clEnqueueReleaseD3D10ObjectsKHR(
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command_queue,
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1,
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&mem[1],
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
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result = clEnqueueReleaseD3D10ObjectsKHR(
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command_queue,
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1,
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&mem[0],
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0,
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NULL,
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NULL);
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TestRequire(result == CL_SUCCESS, "clEnqueueReleaseD3D10ObjectsKHR failed.");
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Cleanup:
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for (UINT i = 0; i < 2; ++i)
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{
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if (mem[i])
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{
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clReleaseMemObject(mem[i]);
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}
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}
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if (pBuffer)
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{
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pBuffer->Release();
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}
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if (pTexture)
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{
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pTexture->Release();
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}
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HarnessD3D10_TestEnd();
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}
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void TestDeviceMisc(
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cl_device_id device,
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cl_context context,
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cl_command_queue command_queue,
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ID3D10Device* pDevice)
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{
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SubTestMiscMultipleCreates(
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context,
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command_queue,
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pDevice);
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SubTestMiscAcquireRelease(
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context,
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command_queue,
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pDevice);
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}
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