Files
OpenCL-CTS/test_conformance/gl/test_images_depth.cpp
Ben Ashbaugh d8228f0d72 remove using namespace std and use std namespace explicitly (#2125)
Removes `using namespace std` and adds `std::` explicitly instead, which
is usually on calls to `min`.

This is generally best practice, and it also might be helpful when there
are the same function names in the std namespace and in the global
namespace (e.g. #1833).
2024-10-29 09:44:49 -07:00

169 lines
5.8 KiB
C++

//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "testBase.h"
#include "common.h"
#if defined(__APPLE__)
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
#include <algorithm>
void calc_depth_size_descriptors(sizevec_t* sizes, size_t nsizes)
{
// Need to limit texture size according to GL device properties
GLint maxTextureSize = 4096, maxTextureRectangleSize = 4096, size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
size = std::min(maxTextureSize, maxTextureRectangleSize);
RandomSeed seed(gRandomSeed);
// Generate some random sizes (within reasonable ranges)
for (size_t i = 0; i < nsizes; i++)
{
sizes[i].width = random_in_range(2, std::min(size, 1 << (i + 4)), seed);
sizes[i].height =
random_in_range(2, std::min(size, 1 << (i + 4)), seed);
sizes[i].depth = 1;
}
}
void calc_depth_array_size_descriptors(sizevec_t* sizes, size_t nsizes)
{
// Need to limit texture size according to GL device properties
GLint maxTextureSize = 4096, maxTextureRectangleSize = 4096,
maxTextureLayers = 16, size;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
size = std::min(maxTextureSize, maxTextureRectangleSize);
RandomSeed seed(gRandomSeed);
// Generate some random sizes (within reasonable ranges)
for (size_t i = 0; i < nsizes; i++)
{
sizes[i].width = random_in_range(2, std::min(size, 1 << (i + 4)), seed);
sizes[i].height =
random_in_range(2, std::min(size, 1 << (i + 4)), seed);
sizes[i].depth =
random_in_range(2, std::min(maxTextureLayers, 1 << (i + 4)), seed);
}
}
int test_images_read_2D_depth(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
if (!is_extension_available(device, "cl_khr_gl_depth_images"))
{
log_info("Test not run because 'cl_khr_gl_depth_images' extension is "
"not supported by the tested device\n");
return 0;
}
RandomSeed seed(gRandomSeed);
GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(depth_formats) / sizeof(depth_formats[0]);
const size_t nsizes = 8;
sizevec_t sizes[nsizes];
calc_depth_size_descriptors(sizes, nsizes);
return test_images_read_common(device, context, queue, depth_formats,
nformats, targets, ntargets, sizes, nsizes);
}
#pragma mark -
#pragma mark _2D depth write tests
int test_images_write_2D_depth(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
if (!is_extension_available(device, "cl_khr_gl_depth_images"))
{
log_info("Test not run because 'cl_khr_gl_depth_images' extension is "
"not supported by the tested device\n");
return 0;
}
GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_RECTANGLE_EXT };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(depth_formats) / sizeof(depth_formats[0]);
const size_t nsizes = 8;
sizevec_t sizes[nsizes];
calc_depth_size_descriptors(sizes, nsizes);
return test_images_write_common(device, context, queue, depth_formats,
nformats, targets, ntargets, sizes, nsizes);
}
int test_images_read_2Darray_depth(cl_device_id device, cl_context context,
cl_command_queue queue, int)
{
if (!is_extension_available(device, "cl_khr_gl_depth_images"))
{
log_info("Test not run because 'cl_khr_gl_depth_images' extension is "
"not supported by the tested device\n");
return 0;
}
size_t nformats = sizeof(depth_formats) / sizeof(depth_formats[0]);
GLenum targets[] = { GL_TEXTURE_2D_ARRAY };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_depth_array_size_descriptors(sizes, nsizes);
return test_images_read_common(device, context, queue, depth_formats,
nformats, targets, ntargets, sizes, nsizes);
}
int test_images_write_2Darray_depth(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
if (!is_extension_available(device, "cl_khr_gl_depth_images"))
{
log_info("Test not run because 'cl_khr_gl_depth_images' extension is "
"not supported by the tested device\n");
return 0;
}
// FIXME: Query for 2D image array write support.
GLenum targets[] = { GL_TEXTURE_2D_ARRAY };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(depth_formats) / sizeof(depth_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_depth_array_size_descriptors(sizes, nsizes);
return test_images_write_common(device, context, queue, depth_formats,
nformats, targets, ntargets, sizes, nsizes);
}