Files
OpenCL-CTS/test_conformance/gl/test_images_read_common.cpp
Kevin Petit 95b040bec2 Synchronise with Khronos-private Gitlab branch
The maintenance of the conformance tests is moving to Github.

This commit contains all the changes that have been done in
Gitlab since the first public release of the conformance tests.

Signed-off-by: Kevin Petit kevin.petit@arm.com
2019-03-05 16:24:50 +00:00

741 lines
27 KiB
C++

//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "common.h"
#include "testBase.h"
#if defined( __APPLE__ )
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
extern "C" { extern cl_uint gRandomSeed; };
extern int supportsHalf(cl_context context, bool* supports_half);
extern int supportsMsaa(cl_context context, bool* supports_msaa);
extern int supportsDepth(cl_context context, bool* supports_depth);
static const char *kernelpattern_image_read_1d =
"__kernel void sample_test( read_only image1d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, sampler, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1d_buffer =
"__kernel void sample_test( read_only image1d_buffer_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1darray =
"__kernel void sample_test( read_only image1d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d =
"__kernel void sample_test( read_only image2d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray =
"__kernel void sample_test( read_only image2d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_3d =
"__kernel void sample_test( read_only image3d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d_depth =
"__kernel void sample_test( read_only image2d_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray_depth =
"__kernel void sample_test( read_only image2d_array_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample< num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample < num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
static const char* get_appropriate_kernel_for_target(GLenum target, cl_channel_order channel_order) {
switch (get_base_gl_target(target)) {
case GL_TEXTURE_1D:
return kernelpattern_image_read_1d;
case GL_TEXTURE_BUFFER:
return kernelpattern_image_read_1d_buffer;
case GL_TEXTURE_1D_ARRAY:
return kernelpattern_image_read_1darray;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2d_depth;
#endif
return kernelpattern_image_read_2d;
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2darray_depth;
#endif
return kernelpattern_image_read_2darray;
case GL_TEXTURE_3D:
return kernelpattern_image_read_3d;
case GL_TEXTURE_2D_MULTISAMPLE:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2d_depth;
#endif
return kernelpattern_image_multisample_read_2d;
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
#ifdef GL_VERSION_3_2
if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2darray_depth;
#endif
return kernelpattern_image_multisample_read_2darray;
break;
default:
log_error("Unsupported texture target (%s); cannot determine "
"appropriate kernel.", GetGLTargetName(target));
return NULL;
}
}
int test_cl_image_read( cl_context context, cl_command_queue queue,
GLenum gl_target, cl_mem image, size_t width, size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
{
clProgramWrapper program;
clKernelWrapper kernel;
clMemWrapper streams[ 2 ];
int error;
char kernelSource[2048];
char *programPtr;
// Use the image created from the GL texture.
streams[ 0 ] = image;
// Determine data type and format that CL came up with
error = clGetImageInfo( streams[ 0 ], CL_IMAGE_FORMAT, sizeof( cl_image_format ), outFormat, NULL );
test_error( error, "Unable to get CL image format" );
// Determine the number of samples
cl_uint samples = 0;
error = clGetImageInfo( streams[ 0 ], CL_IMAGE_NUM_SAMPLES, sizeof( samples ), &samples, NULL );
test_error( error, "Unable to get CL_IMAGE_NUM_SAMPLES" );
// Create the source
*outType = get_read_kernel_type( outFormat );
size_t channelSize = get_explicit_type_size( *outType );
const char* source = get_appropriate_kernel_for_target(gl_target, outFormat->image_channel_order);
sprintf( kernelSource, source, get_explicit_type_name( *outType ),
get_kernel_suffix( outFormat ) );
programPtr = kernelSource;
if( create_single_kernel_helper( context, &program, &kernel, 1,
(const char **)&programPtr, "sample_test" ) )
{
return -1;
}
// Create a vanilla output buffer
cl_device_id device;
error = clGetCommandQueueInfo(queue, CL_QUEUE_DEVICE, sizeof(device), &device, NULL);
test_error( error, "Unable to get queue device" );
cl_ulong maxAllocSize = 0;
error = clGetDeviceInfo( device, CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof( maxAllocSize ), &maxAllocSize, NULL );
test_error( error, "Unable to get CL_DEVICE_MAX_MEM_ALLOC_SIZE" );
size_t buffer_bytes = channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum;
if (buffer_bytes > maxAllocSize) {
log_info("Output buffer size %d is too large for device (max alloc size %d) Skipping...\n",
(int)buffer_bytes, (int)maxAllocSize);
return 1;
}
streams[ 1 ] = clCreateBuffer( context, CL_MEM_READ_WRITE, buffer_bytes, NULL, &error );
test_error( error, "Unable to create output buffer" );
/* Assign streams and execute */
cl_sampler_properties properties[] = {
CL_SAMPLER_NORMALIZED_COORDS, CL_FALSE,
CL_SAMPLER_ADDRESSING_MODE, CL_ADDRESS_NONE,
CL_SAMPLER_FILTER_MODE, CL_FILTER_NEAREST,
0 };
clSamplerWrapper sampler = clCreateSamplerWithProperties( context, properties, &error );
test_error( error, "Unable to create sampler" );
error = clSetKernelArg( kernel, 0, sizeof( streams[ 0 ] ), &streams[ 0 ] );
test_error( error, "Unable to set kernel arguments" );
error = clSetKernelArg( kernel, 1, sizeof( sampler ), &sampler );
test_error( error, "Unable to set kernel arguments" );
error = clSetKernelArg( kernel, 2, sizeof( streams[ 1 ] ), &streams[ 1 ] );
test_error( error, "Unable to set kernel arguments" );
glFinish();
error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &streams[ 0 ], 0, NULL, NULL);
test_error( error, "Unable to acquire GL obejcts");
// The ND range we use is a function of the dimensionality of the image.
size_t global_range[3] = { width, height, depth };
size_t *local_range = NULL;
int ndim = 1;
switch (get_base_gl_target(gl_target)) {
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER:
ndim = 1;
break;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP:
ndim = 2;
break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
ndim = 3;
break;
#endif
default:
log_error("Test error: Unsupported texture target.\n");
return 1;
}
// 2D and 3D images have a special way to set the local size (legacy).
// Otherwise, we let CL select by leaving local_range as NULL.
if (gl_target == GL_TEXTURE_2D) {
local_range = (size_t*)malloc(sizeof(size_t) * ndim);
get_max_common_2D_work_group_size( context, kernel, global_range, local_range );
} else if (gl_target == GL_TEXTURE_3D) {
local_range = (size_t*)malloc(sizeof(size_t) * ndim);
get_max_common_3D_work_group_size( context, kernel, global_range, local_range );
}
error = clEnqueueNDRangeKernel( queue, kernel, ndim, NULL, global_range,
local_range, 0, NULL, NULL );
test_error( error, "Unable to execute test kernel" );
error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &streams[ 0 ],
0, NULL, NULL );
test_error(error, "clEnqueueReleaseGLObjects failed");
// Read results from the CL buffer
*outResultBuffer = (void *)( new char[ channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum] );
error = clEnqueueReadBuffer( queue, streams[ 1 ], CL_TRUE, 0,
channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum, *outResultBuffer, 0, NULL, NULL );
test_error( error, "Unable to read output CL buffer!" );
// free the ranges
if (local_range) free(local_range);
return 0;
}
static int test_image_read( cl_context context, cl_command_queue queue,
GLenum target, GLuint globj, size_t width, size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
{
int error;
// Create a CL image from the supplied GL texture or renderbuffer.
cl_mem image;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
image = (*clCreateFromGLRenderbuffer_ptr)( context, CL_MEM_READ_ONLY, globj, &error );
} else {
image = (*clCreateFromGLTexture_ptr)( context, CL_MEM_READ_ONLY,
target, 0, globj, &error );
}
if( error != CL_SUCCESS ) {
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
print_error( error, "Unable to create CL image from GL renderbuffer" );
} else {
print_error( error, "Unable to create CL image from GL texture" );
GLint fmt;
glGetTexLevelParameteriv( target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt );
log_error( " Supplied GL texture was base format %s and internal "
"format %s\n", GetGLBaseFormatName( fmt ), GetGLFormatName( fmt ) );
}
return error;
}
return test_cl_image_read( context, queue, target, image,
width, height, depth, sampleNum, outFormat, outType, outResultBuffer );
}
static int test_image_format_read(
cl_context context, cl_command_queue queue,
size_t width, size_t height, size_t depth,
GLenum target, struct format* fmt, MTdata data)
{
int error = 0;
// Determine the maximum number of supported samples
GLint samples = 1;
if (target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
samples = get_gl_max_samples(target, fmt->internal);
// If we're testing a half float format, then we need to determine the
// rounding mode of this machine. Punt if we fail to do so.
if( fmt->type == kHalf )
{
if( DetectFloatToHalfRoundingMode(queue) )
return 1;
bool supports_half = false;
error = supportsHalf(context, &supports_half);
if( error != 0 )
return error;
if (!supports_half) return 0;
}
#ifdef GL_VERSION_3_2
if (get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE ||
get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
bool supports_msaa;
error = supportsMsaa(context, &supports_msaa);
if( error != 0 ) return error;
if (!supports_msaa) return 0;
}
if (fmt->formattype == GL_DEPTH_COMPONENT ||
fmt->formattype == GL_DEPTH_STENCIL)
{
bool supports_depth;
error = supportsDepth(context, &supports_depth);
if( error != 0 ) return error;
if (!supports_depth) return 0;
}
#endif
size_t w = width, h = height, d = depth;
// Unpack the format and use it, along with the target, to create an
// appropriate GL texture.
GLenum gl_fmt = fmt->formattype;
GLenum gl_internal_fmt = fmt->internal;
GLenum gl_type = fmt->datatype;
ExplicitType type = fmt->type;
// Required for most of the texture-backed cases:
glTextureWrapper texture;
// Required for the special case of TextureBuffer textures:
glBufferWrapper glbuf;
// And these are required for the case of Renderbuffer images:
glFramebufferWrapper glFramebuffer;
glRenderbufferWrapper glRenderbuffer;
void* buffer = NULL;
// Use the correct texture creation function depending on the target, and
// adjust width, height, depth as appropriate so subsequent size calculations
// succeed.
switch (get_base_gl_target(target)) {
case GL_TEXTURE_1D:
h = 1; d = 1;
buffer = CreateGLTexture1D( width, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_BUFFER:
h = 1; d = 1;
buffer = CreateGLTextureBuffer(width, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &glbuf, &error, true, data);
break;
case GL_RENDERBUFFER:
case GL_COLOR_ATTACHMENT0:
d = 1;
buffer = CreateGLRenderbuffer(width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type, &glFramebuffer, &glRenderbuffer, &error,
data, true);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_CUBE_MAP:
d = 1;
buffer = CreateGLTexture2D(width, height, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &error, true, data);
break;
case GL_TEXTURE_1D_ARRAY:
d = 1;
buffer = CreateGLTexture1DArray( width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_2D_ARRAY:
buffer = CreateGLTexture2DArray( width, height, depth, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
break;
case GL_TEXTURE_3D:
buffer = CreateGLTexture3D( width, height, depth, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, data, true );
break;
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
d = 1;
buffer = CreateGLTexture2DMultisample( width, height, samples, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
buffer = CreateGLTexture2DArrayMultisample( width, height, depth, samples, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
break;
#endif
default:
log_error("Unsupported texture target.");
return 1;
}
if ( error == -2 ) {
log_info("OpenGL texture couldn't be created, because a texture is too big. Skipping test.\n");
return 0;
}
// Check to see if the texture could not be created for some other reason like
// GL_FRAMEBUFFER_UNSUPPORTED
if (error == GL_FRAMEBUFFER_UNSUPPORTED) {
log_info("Skipping...\n");
return 0;
}
if ( error != 0 ) {
if ((gl_fmt == GL_RGBA_INTEGER_EXT) && (!CheckGLIntegerExtensionSupport())){
log_info("OpenGL version does not support GL_RGBA_INTEGER_EXT. "
"Skipping test.\n");
return 0;
} else {
return error;
}
}
BufferOwningPtr<char> inputBuffer(buffer);
if( inputBuffer == NULL )
return -1;
cl_image_format clFormat;
ExplicitType actualType;
char *outBuffer;
// Perform the read:
GLuint globj = texture;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
globj = glRenderbuffer;
}
error = test_image_read( context, queue, target, globj, w, h, d, samples, &clFormat,
&actualType, (void **)&outBuffer );
if( error != 0 )
return error;
BufferOwningPtr<char> actualResults(outBuffer);
if( actualResults == NULL )
return -1;
log_info( "- Read [%4d x %4d x %4d x %4d] : GL Texture : %s : %s : %s => CL Image : %s : %s \n",
(int)w, (int)h, (int)d, (int)samples, GetGLFormatName( gl_fmt ), GetGLFormatName( gl_internal_fmt ),
GetGLTypeName( gl_type ), GetChannelOrderName( clFormat.image_channel_order ),
GetChannelTypeName( clFormat.image_channel_data_type ));
BufferOwningPtr<char> convertedInputs;
// We have to convert our input buffer to the returned type, so we can validate.
// This is necessary because OpenCL might not actually pick an internal format
// that actually matches our input format (for example, if it picks a normalized
// format, the results will come out as floats instead of going in as ints).
if ( gl_type == GL_UNSIGNED_INT_2_10_10_10_REV )
{
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < 4 * w * h * d * samples; i += 4 )
{
inData[ i + 0 ] = (float)( ( p[ 0 ] >> 20 ) & 0x3ff ) / (float)1023;
inData[ i + 1 ] = (float)( ( p[ 0 ] >> 10 ) & 0x3ff ) / (float)1023;
inData[ i + 2 ] = (float)( p[ 0 ] & 0x3ff ) / (float)1023;
p++;
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else if ( gl_type == GL_DEPTH24_STENCIL8 )
{
// GL_DEPTH24_STENCIL8 is treated as CL_UNORM_INT24 + CL_DEPTH_STENCIL where
// the stencil is ignored.
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < w * h * d * samples; i++ )
{
inData[ i ] = (float)((p[i] >> 8) & 0xffffff) / (float)0xfffffe;
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else if ( gl_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
{
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV is treated as a CL_FLOAT +
// unused 24 + CL_DEPTH_STENCIL; we check the float value and ignore the
// second word
float *p = (float *)buffer;
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
for( size_t i = 0; i < w * h * d * samples; i++ )
{
inData[ i ] = p[i*2];
}
convertedInputs.reset( inData );
if( convertedInputs == NULL )
return -1;
}
else
{
convertedInputs.reset(convert_to_expected( inputBuffer,
w * h * d * samples, type, actualType, get_channel_order_channel_count(clFormat.image_channel_order) ));
if( convertedInputs == NULL )
return -1;
}
// Now we validate
if( actualType == kFloat )
{
if ( clFormat.image_channel_data_type == CL_UNORM_INT_101010 )
{
return validate_float_results_rgb_101010( convertedInputs, actualResults, w, h, d, samples );
}
else
{
return validate_float_results( convertedInputs, actualResults, w, h, d, samples, get_channel_order_channel_count(clFormat.image_channel_order) );
}
}
else
{
return validate_integer_results( convertedInputs, actualResults, w, h, d, samples, get_explicit_type_size( actualType ) );
}
}
int test_images_read_common( cl_device_id device, cl_context context,
cl_command_queue queue, struct format* formats, size_t nformats,
GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes )
{
int error = 0;
RandomSeed seed(gRandomSeed);
// First, ensure this device supports images.
if (checkForImageSupport(device)) {
log_info("Device does not support images. Skipping test.\n");
return 0;
}
size_t fidx, tidx, sidx;
// Test each format on every target, every size.
for ( fidx = 0; fidx < nformats; fidx++ ) {
for ( tidx = 0; tidx < ntargets; tidx++ ) {
// Texture buffer only takes an internal format, so the level data passed
// by the test and used for verification must match the internal format
if ((targets[tidx] == GL_TEXTURE_BUFFER) && (GetGLFormat(formats[ fidx ].internal) != formats[fidx].formattype))
continue;
if ( formats[ fidx ].datatype == GL_UNSIGNED_INT_2_10_10_10_REV )
{
// Check if the RGB 101010 format is supported
if ( is_rgb_101010_supported( context, targets[ tidx ] ) == 0 )
break; // skip
}
if (targets[tidx] != GL_TEXTURE_BUFFER)
log_info( "Testing image read for GL format %s : %s : %s : %s\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
else
log_info( "Testing image read for GL format %s : %s\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ));
for ( sidx = 0; sidx < nsizes; sidx++ ) {
// Test this format + size:
int err;
if ((err = test_image_format_read(context, queue,
sizes[sidx].width, sizes[sidx].height, sizes[sidx].depth,
targets[tidx], &formats[fidx], seed) ))
{
// Negative return values are errors, positive mean the test was skipped
if (err < 0) {
// We land here in the event of test failure.
log_error( "ERROR: Image read test failed for %s : %s : %s : %s\n\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
error++;
}
// Skip the other sizes for this format.
printf("Skipping remaining sizes for this format\n");
break;
}
}
// Note a successful format test, if we passed every size.
if( sidx == sizeof (sizes) / sizeof( sizes[0] ) ) {
log_info( "passed: Image read test for GL format %s : %s : %s : %s\n\n",
GetGLTargetName( targets[ tidx ] ),
GetGLFormatName( formats[ fidx ].internal ),
GetGLBaseFormatName( formats[ fidx ].formattype ),
GetGLTypeName( formats[ fidx ].datatype ) );
}
}
}
return error;
}