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OpenCL-CTS/test_conformance/vulkan/CMakeLists.txt
Ahmed Hesham 4486241540 Generate the Vulkan shaders at build time (#2199)
Use `add_custom_command` and `add_custom_target` instead of
`execute_process` so the generation of the Vulkan shader is done at
build time and not configuration time.

Use `configure_file` instead of string replacement.

Fixes #2179

Signed-off-by: Ahmed Hesham <ahmed.hesham@arm.com>
2025-01-07 09:30:27 -08:00

37 lines
989 B
CMake

set (MODULE_NAME VULKAN)
list(APPEND CLConform_LIBRARIES vulkan_wrapper)
set(CMAKE_CXX_FLAGS "-fpermissive")
if(WIN32)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DVK_USE_PLATFORM_WIN32_KHR")
endif(WIN32)
set (CLConform_VULKAN_LIBRARIES_DIR "${VULKAN_LIB_DIR}")
link_directories(${CLConform_VULKAN_LIBRARIES_DIR})
list(APPEND CLConform_INCLUDE_DIR ${VULKAN_INCLUDE_DIR})
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
include_directories (${CLConform_INCLUDE_DIR})
set (${MODULE_NAME}_SOURCES
main.cpp
test_vulkan_interop_buffer.cpp
test_vulkan_interop_image.cpp
test_vulkan_api_consistency.cpp
test_vulkan_api_consistency_for_3dimages.cpp
test_vulkan_api_consistency_for_1dimages.cpp
test_vulkan_platform_device_info.cpp
vulkan_interop_common.cpp
)
include_directories("../common/vulkan_wrapper")
add_subdirectory(shaders)
include(../CMakeCommon.txt)
add_dependencies(${${MODULE_NAME}_OUT} vulkan_shaders)