mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
synced 2026-03-19 14:09:03 +00:00
737 lines
27 KiB
C++
737 lines
27 KiB
C++
//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "common.h"
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#include "testBase.h"
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#if defined( __APPLE__ )
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#include <CL/cl_gl.h>
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#endif
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extern "C" { extern cl_uint gRandomSeed; };
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extern int supportsHalf(cl_context context, bool* supports_half);
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extern int supportsMsaa(cl_context context, bool* supports_msaa);
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extern int supportsDepth(cl_context context, bool* supports_depth);
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static const char *kernelpattern_image_read_1d =
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"__kernel void sample_test( read_only image1d_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int offset = get_global_id(0);\n"
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" results[ offset ] = read_image%s( source, sampler, offset );\n"
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"}\n";
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static const char *kernelpattern_image_read_1d_buffer =
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"__kernel void sample_test( read_only image1d_buffer_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int offset = get_global_id(0);\n"
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" results[ offset ] = read_image%s( source, offset );\n"
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"}\n";
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static const char *kernelpattern_image_read_1darray =
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"__kernel void sample_test( read_only image1d_array_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
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"}\n";
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static const char *kernelpattern_image_read_2d =
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"__kernel void sample_test( read_only image2d_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
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"}\n";
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static const char *kernelpattern_image_read_2darray =
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"__kernel void sample_test( read_only image2d_array_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int tidZ = get_global_id(2);\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int offset = tidZ * width * height + tidY * width + tidX;\n"
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"\n"
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" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
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"}\n";
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static const char *kernelpattern_image_read_3d =
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"__kernel void sample_test( read_only image3d_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int tidZ = get_global_id(2);\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int offset = tidZ * width * height + tidY * width + tidX;\n"
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"\n"
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" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
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"}\n";
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static const char *kernelpattern_image_read_2d_depth =
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"__kernel void sample_test( read_only image2d_depth_t source, sampler_t sampler, __global %s *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
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"}\n";
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static const char *kernelpattern_image_read_2darray_depth =
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"__kernel void sample_test( read_only image2d_array_depth_t source, sampler_t sampler, __global %s *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int tidZ = get_global_id(2);\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int offset = tidZ * width * height + tidY * width + tidX;\n"
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"\n"
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" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
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"}\n";
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static const char *kernelpattern_image_multisample_read_2d =
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"__kernel void sample_test( read_only image2d_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int num_samples = get_image_num_samples( source );\n"
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" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
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" int offset = sample * width * height + tidY * width + tidX;\n"
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" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
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" }\n"
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"}\n";
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static const char *kernelpattern_image_multisample_read_2d_depth =
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"__kernel void sample_test( read_only image2d_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int num_samples = get_image_num_samples( source );\n"
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" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
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" int offset = sample * width * height + tidY * width + tidX;\n"
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" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
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" }\n"
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"}\n";
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static const char *kernelpattern_image_multisample_read_2darray =
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"__kernel void sample_test( read_only image2d_array_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int tidZ = get_global_id(2);\n"
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" int num_samples = get_image_num_samples( source );\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int array_size = get_image_array_size( source );\n"
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" for(size_t sample = 0; sample< num_samples; ++sample) {\n"
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" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
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" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
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" }\n"
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"}\n";
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static const char *kernelpattern_image_multisample_read_2darray_depth =
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"__kernel void sample_test( read_only image2d_array_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
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"{\n"
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" int tidX = get_global_id(0);\n"
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" int tidY = get_global_id(1);\n"
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" int tidZ = get_global_id(2);\n"
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" int num_samples = get_image_num_samples( source );\n"
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" int width = get_image_width( source );\n"
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" int height = get_image_height( source );\n"
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" int array_size = get_image_array_size( source );\n"
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" for(size_t sample = 0; sample < num_samples; ++sample) {\n"
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" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
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" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
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" }\n"
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"}\n";
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static const char* get_appropriate_kernel_for_target(GLenum target, cl_channel_order channel_order) {
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switch (get_base_gl_target(target)) {
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case GL_TEXTURE_1D:
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return kernelpattern_image_read_1d;
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case GL_TEXTURE_BUFFER:
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return kernelpattern_image_read_1d_buffer;
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case GL_TEXTURE_1D_ARRAY:
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return kernelpattern_image_read_1darray;
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case GL_TEXTURE_RECTANGLE_EXT:
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case GL_TEXTURE_2D:
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case GL_COLOR_ATTACHMENT0:
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case GL_RENDERBUFFER:
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case GL_TEXTURE_CUBE_MAP:
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#ifdef GL_VERSION_3_2
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if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
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return kernelpattern_image_read_2d_depth;
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#endif
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return kernelpattern_image_read_2d;
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case GL_TEXTURE_2D_ARRAY:
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#ifdef GL_VERSION_3_2
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if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
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return kernelpattern_image_read_2darray_depth;
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#endif
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return kernelpattern_image_read_2darray;
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case GL_TEXTURE_3D:
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return kernelpattern_image_read_3d;
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case GL_TEXTURE_2D_MULTISAMPLE:
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#ifdef GL_VERSION_3_2
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if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
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return kernelpattern_image_multisample_read_2d_depth;
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#endif
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return kernelpattern_image_multisample_read_2d;
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break;
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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#ifdef GL_VERSION_3_2
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if(channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
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return kernelpattern_image_multisample_read_2darray_depth;
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#endif
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return kernelpattern_image_multisample_read_2darray;
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break;
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default:
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log_error("Unsupported texture target (%s); cannot determine "
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"appropriate kernel.", GetGLTargetName(target));
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return NULL;
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}
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}
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int test_cl_image_read( cl_context context, cl_command_queue queue,
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GLenum gl_target, cl_mem image, size_t width, size_t height, size_t depth, size_t sampleNum,
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cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
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{
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clProgramWrapper program;
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clKernelWrapper kernel;
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clMemWrapper streams[ 2 ];
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int error;
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char kernelSource[2048];
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char *programPtr;
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// Use the image created from the GL texture.
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streams[ 0 ] = image;
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// Determine data type and format that CL came up with
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error = clGetImageInfo( streams[ 0 ], CL_IMAGE_FORMAT, sizeof( cl_image_format ), outFormat, NULL );
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test_error( error, "Unable to get CL image format" );
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// Determine the number of samples
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cl_uint samples = 0;
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error = clGetImageInfo( streams[ 0 ], CL_IMAGE_NUM_SAMPLES, sizeof( samples ), &samples, NULL );
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test_error( error, "Unable to get CL_IMAGE_NUM_SAMPLES" );
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// Create the source
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*outType = get_read_kernel_type( outFormat );
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size_t channelSize = get_explicit_type_size( *outType );
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const char* source = get_appropriate_kernel_for_target(gl_target, outFormat->image_channel_order);
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sprintf( kernelSource, source, get_explicit_type_name( *outType ),
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get_kernel_suffix( outFormat ) );
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programPtr = kernelSource;
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if( create_single_kernel_helper( context, &program, &kernel, 1,
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(const char **)&programPtr, "sample_test" ) )
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{
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return -1;
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}
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// Create a vanilla output buffer
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cl_device_id device;
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error = clGetCommandQueueInfo(queue, CL_QUEUE_DEVICE, sizeof(device), &device, NULL);
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test_error( error, "Unable to get queue device" );
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cl_ulong maxAllocSize = 0;
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error = clGetDeviceInfo( device, CL_DEVICE_MAX_MEM_ALLOC_SIZE, sizeof( maxAllocSize ), &maxAllocSize, NULL );
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test_error( error, "Unable to get CL_DEVICE_MAX_MEM_ALLOC_SIZE" );
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size_t buffer_bytes = channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum;
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if (buffer_bytes > maxAllocSize) {
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log_info("Output buffer size %d is too large for device (max alloc size %d) Skipping...\n",
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(int)buffer_bytes, (int)maxAllocSize);
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return 1;
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}
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streams[ 1 ] = clCreateBuffer( context, CL_MEM_READ_WRITE, buffer_bytes, NULL, &error );
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test_error( error, "Unable to create output buffer" );
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/* Assign streams and execute */
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cl_sampler_properties properties[] = {
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CL_SAMPLER_NORMALIZED_COORDS, CL_FALSE,
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CL_SAMPLER_ADDRESSING_MODE, CL_ADDRESS_NONE,
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CL_SAMPLER_FILTER_MODE, CL_FILTER_NEAREST,
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0 };
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clSamplerWrapper sampler = clCreateSamplerWithProperties( context, properties, &error );
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test_error( error, "Unable to create sampler" );
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error = clSetKernelArg( kernel, 0, sizeof( streams[ 0 ] ), &streams[ 0 ] );
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test_error( error, "Unable to set kernel arguments" );
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error = clSetKernelArg( kernel, 1, sizeof( sampler ), &sampler );
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test_error( error, "Unable to set kernel arguments" );
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error = clSetKernelArg( kernel, 2, sizeof( streams[ 1 ] ), &streams[ 1 ] );
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test_error( error, "Unable to set kernel arguments" );
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glFinish();
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error = (*clEnqueueAcquireGLObjects_ptr)( queue, 1, &streams[ 0 ], 0, NULL, NULL);
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test_error( error, "Unable to acquire GL obejcts");
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// The ND range we use is a function of the dimensionality of the image.
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size_t global_range[3] = { width, height, depth };
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size_t *local_range = NULL;
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int ndim = 1;
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switch (get_base_gl_target(gl_target)) {
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case GL_TEXTURE_1D:
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case GL_TEXTURE_BUFFER:
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ndim = 1;
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break;
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case GL_TEXTURE_RECTANGLE_EXT:
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case GL_TEXTURE_2D:
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case GL_TEXTURE_1D_ARRAY:
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case GL_COLOR_ATTACHMENT0:
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case GL_RENDERBUFFER:
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case GL_TEXTURE_CUBE_MAP:
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ndim = 2;
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break;
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case GL_TEXTURE_3D:
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case GL_TEXTURE_2D_ARRAY:
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#ifdef GL_VERSION_3_2
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case GL_TEXTURE_2D_MULTISAMPLE:
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case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
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ndim = 3;
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break;
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#endif
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default:
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log_error("Test error: Unsupported texture target.\n");
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return 1;
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}
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// 2D and 3D images have a special way to set the local size (legacy).
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// Otherwise, we let CL select by leaving local_range as NULL.
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if (gl_target == GL_TEXTURE_2D) {
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local_range = (size_t*)malloc(sizeof(size_t) * ndim);
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get_max_common_2D_work_group_size( context, kernel, global_range, local_range );
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} else if (gl_target == GL_TEXTURE_3D) {
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local_range = (size_t*)malloc(sizeof(size_t) * ndim);
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get_max_common_3D_work_group_size( context, kernel, global_range, local_range );
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}
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error = clEnqueueNDRangeKernel( queue, kernel, ndim, NULL, global_range,
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local_range, 0, NULL, NULL );
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test_error( error, "Unable to execute test kernel" );
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error = (*clEnqueueReleaseGLObjects_ptr)( queue, 1, &streams[ 0 ],
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0, NULL, NULL );
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test_error(error, "clEnqueueReleaseGLObjects failed");
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// Read results from the CL buffer
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*outResultBuffer = (void *)( new char[ channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum] );
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error = clEnqueueReadBuffer( queue, streams[ 1 ], CL_TRUE, 0,
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channelSize * get_channel_order_channel_count(outFormat->image_channel_order) * width * height * depth * sampleNum, *outResultBuffer, 0, NULL, NULL );
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test_error( error, "Unable to read output CL buffer!" );
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// free the ranges
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if (local_range) free(local_range);
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return 0;
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}
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static int test_image_read( cl_context context, cl_command_queue queue,
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GLenum target, GLuint globj, size_t width, size_t height, size_t depth, size_t sampleNum,
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cl_image_format *outFormat, ExplicitType *outType, void **outResultBuffer )
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{
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int error;
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// Create a CL image from the supplied GL texture or renderbuffer.
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cl_mem image;
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if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
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image = (*clCreateFromGLRenderbuffer_ptr)( context, CL_MEM_READ_ONLY, globj, &error );
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} else {
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image = (*clCreateFromGLTexture_ptr)( context, CL_MEM_READ_ONLY,
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target, 0, globj, &error );
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}
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if( error != CL_SUCCESS ) {
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if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
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print_error( error, "Unable to create CL image from GL renderbuffer" );
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} else {
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print_error( error, "Unable to create CL image from GL texture" );
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GLint fmt;
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glGetTexLevelParameteriv( target, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt );
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log_error( " Supplied GL texture was base format %s and internal "
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"format %s\n", GetGLBaseFormatName( fmt ), GetGLFormatName( fmt ) );
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}
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return error;
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}
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return test_cl_image_read( context, queue, target, image,
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width, height, depth, sampleNum, outFormat, outType, outResultBuffer );
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}
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static int test_image_format_read(
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cl_context context, cl_command_queue queue,
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size_t width, size_t height, size_t depth,
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GLenum target, struct format* fmt, MTdata data)
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{
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int error = 0;
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// Determine the maximum number of supported samples
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GLint samples = 1;
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if (target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
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samples = get_gl_max_samples(target, fmt->internal);
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// If we're testing a half float format, then we need to determine the
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// rounding mode of this machine. Punt if we fail to do so.
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if( fmt->type == kHalf )
|
|
{
|
|
if( DetectFloatToHalfRoundingMode(queue) )
|
|
return 1;
|
|
bool supports_half = false;
|
|
error = supportsHalf(context, &supports_half);
|
|
if( error != 0 )
|
|
return error;
|
|
if (!supports_half) return 0;
|
|
}
|
|
#ifdef GL_VERSION_3_2
|
|
if (get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE ||
|
|
get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
|
|
{
|
|
bool supports_msaa;
|
|
error = supportsMsaa(context, &supports_msaa);
|
|
if( error != 0 ) return error;
|
|
if (!supports_msaa) return 0;
|
|
}
|
|
if (fmt->formattype == GL_DEPTH_COMPONENT ||
|
|
fmt->formattype == GL_DEPTH_STENCIL)
|
|
{
|
|
bool supports_depth;
|
|
error = supportsDepth(context, &supports_depth);
|
|
if( error != 0 ) return error;
|
|
if (!supports_depth) return 0;
|
|
}
|
|
#endif
|
|
size_t w = width, h = height, d = depth;
|
|
|
|
// Unpack the format and use it, along with the target, to create an
|
|
// appropriate GL texture.
|
|
|
|
GLenum gl_fmt = fmt->formattype;
|
|
GLenum gl_internal_fmt = fmt->internal;
|
|
GLenum gl_type = fmt->datatype;
|
|
ExplicitType type = fmt->type;
|
|
|
|
// Required for most of the texture-backed cases:
|
|
glTextureWrapper texture;
|
|
|
|
// Required for the special case of TextureBuffer textures:
|
|
glBufferWrapper glbuf;
|
|
|
|
// And these are required for the case of Renderbuffer images:
|
|
glFramebufferWrapper glFramebuffer;
|
|
glRenderbufferWrapper glRenderbuffer;
|
|
|
|
void* buffer = NULL;
|
|
|
|
// Use the correct texture creation function depending on the target, and
|
|
// adjust width, height, depth as appropriate so subsequent size calculations
|
|
// succeed.
|
|
|
|
switch (get_base_gl_target(target)) {
|
|
case GL_TEXTURE_1D:
|
|
h = 1; d = 1;
|
|
buffer = CreateGLTexture1D( width, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
|
|
break;
|
|
case GL_TEXTURE_BUFFER:
|
|
h = 1; d = 1;
|
|
buffer = CreateGLTextureBuffer(width, target, gl_fmt, gl_internal_fmt,
|
|
gl_type, type, &texture, &glbuf, &error, true, data);
|
|
break;
|
|
case GL_RENDERBUFFER:
|
|
case GL_COLOR_ATTACHMENT0:
|
|
d = 1;
|
|
buffer = CreateGLRenderbuffer(width, height, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &glFramebuffer, &glRenderbuffer, &error,
|
|
data, true);
|
|
break;
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_RECTANGLE_EXT:
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
d = 1;
|
|
buffer = CreateGLTexture2D(width, height, target, gl_fmt, gl_internal_fmt,
|
|
gl_type, type, &texture, &error, true, data);
|
|
break;
|
|
case GL_TEXTURE_1D_ARRAY:
|
|
d = 1;
|
|
buffer = CreateGLTexture1DArray( width, height, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
|
|
break;
|
|
case GL_TEXTURE_2D_ARRAY:
|
|
buffer = CreateGLTexture2DArray( width, height, depth, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, true, data );
|
|
break;
|
|
case GL_TEXTURE_3D:
|
|
buffer = CreateGLTexture3D( width, height, depth, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, data, true );
|
|
break;
|
|
#ifdef GL_VERSION_3_2
|
|
case GL_TEXTURE_2D_MULTISAMPLE:
|
|
d = 1;
|
|
buffer = CreateGLTexture2DMultisample( width, height, samples, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
|
|
break;
|
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
|
buffer = CreateGLTexture2DArrayMultisample( width, height, depth, samples, target, gl_fmt,
|
|
gl_internal_fmt, gl_type, type, &texture, &error, true, data, true );
|
|
break;
|
|
#endif
|
|
default:
|
|
log_error("Unsupported texture target.");
|
|
return 1;
|
|
}
|
|
|
|
if ( error == -2 ) {
|
|
log_info("OpenGL texture couldn't be created, because a texture is too big. Skipping test.\n");
|
|
return 0;
|
|
}
|
|
|
|
// Check to see if the texture could not be created for some other reason like
|
|
// GL_FRAMEBUFFER_UNSUPPORTED
|
|
if (error == GL_FRAMEBUFFER_UNSUPPORTED) {
|
|
log_info("Skipping...\n");
|
|
return 0;
|
|
}
|
|
|
|
if ( error != 0 ) {
|
|
if ((gl_fmt == GL_RGBA_INTEGER_EXT) && (!CheckGLIntegerExtensionSupport())){
|
|
log_info("OpenGL version does not support GL_RGBA_INTEGER_EXT. "
|
|
"Skipping test.\n");
|
|
return 0;
|
|
} else {
|
|
return error;
|
|
}
|
|
}
|
|
|
|
BufferOwningPtr<char> inputBuffer(buffer);
|
|
if( inputBuffer == NULL )
|
|
return -1;
|
|
|
|
cl_image_format clFormat;
|
|
ExplicitType actualType;
|
|
char *outBuffer;
|
|
|
|
// Perform the read:
|
|
|
|
GLuint globj = texture;
|
|
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0) {
|
|
globj = glRenderbuffer;
|
|
}
|
|
|
|
error = test_image_read( context, queue, target, globj, w, h, d, samples, &clFormat,
|
|
&actualType, (void **)&outBuffer );
|
|
|
|
if( error != 0 )
|
|
return error;
|
|
|
|
BufferOwningPtr<char> actualResults(outBuffer);
|
|
if( actualResults == NULL )
|
|
return -1;
|
|
|
|
log_info( "- Read [%4d x %4d x %4d x %4d] : GL Texture : %s : %s : %s => CL Image : %s : %s \n",
|
|
(int)w, (int)h, (int)d, (int)samples, GetGLFormatName( gl_fmt ), GetGLFormatName( gl_internal_fmt ),
|
|
GetGLTypeName( gl_type ), GetChannelOrderName( clFormat.image_channel_order ),
|
|
GetChannelTypeName( clFormat.image_channel_data_type ));
|
|
|
|
BufferOwningPtr<char> convertedInputs;
|
|
|
|
// We have to convert our input buffer to the returned type, so we can validate.
|
|
// This is necessary because OpenCL might not actually pick an internal format
|
|
// that actually matches our input format (for example, if it picks a normalized
|
|
// format, the results will come out as floats instead of going in as ints).
|
|
|
|
if ( gl_type == GL_UNSIGNED_INT_2_10_10_10_REV )
|
|
{
|
|
cl_uint *p = (cl_uint *)buffer;
|
|
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
|
|
|
|
for( size_t i = 0; i < 4 * w * h * d * samples; i += 4 )
|
|
{
|
|
inData[ i + 0 ] = (float)( ( p[ 0 ] >> 20 ) & 0x3ff ) / (float)1023;
|
|
inData[ i + 1 ] = (float)( ( p[ 0 ] >> 10 ) & 0x3ff ) / (float)1023;
|
|
inData[ i + 2 ] = (float)( p[ 0 ] & 0x3ff ) / (float)1023;
|
|
p++;
|
|
}
|
|
|
|
convertedInputs.reset( inData );
|
|
if( convertedInputs == NULL )
|
|
return -1;
|
|
}
|
|
else if ( gl_type == GL_DEPTH24_STENCIL8 )
|
|
{
|
|
// GL_DEPTH24_STENCIL8 is treated as CL_UNORM_INT24 + CL_DEPTH_STENCIL where
|
|
// the stencil is ignored.
|
|
cl_uint *p = (cl_uint *)buffer;
|
|
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
|
|
|
|
for( size_t i = 0; i < w * h * d * samples; i++ )
|
|
{
|
|
inData[ i ] = (float)((p[i] >> 8) & 0xffffff) / (float)0xfffffe;
|
|
}
|
|
|
|
convertedInputs.reset( inData );
|
|
if( convertedInputs == NULL )
|
|
return -1;
|
|
}
|
|
else if ( gl_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
|
|
{
|
|
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV is treated as a CL_FLOAT +
|
|
// unused 24 + CL_DEPTH_STENCIL; we check the float value and ignore the
|
|
// second word
|
|
|
|
float *p = (float *)buffer;
|
|
float *inData = (float *)malloc( w * h * d * samples * sizeof(float) );
|
|
|
|
for( size_t i = 0; i < w * h * d * samples; i++ )
|
|
{
|
|
inData[ i ] = p[i*2];
|
|
}
|
|
|
|
convertedInputs.reset( inData );
|
|
if( convertedInputs == NULL )
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
convertedInputs.reset(convert_to_expected( inputBuffer,
|
|
w * h * d * samples, type, actualType, get_channel_order_channel_count(clFormat.image_channel_order) ));
|
|
if( convertedInputs == NULL )
|
|
return -1;
|
|
}
|
|
|
|
// Now we validate
|
|
if( actualType == kFloat )
|
|
{
|
|
if ( clFormat.image_channel_data_type == CL_UNORM_INT_101010 )
|
|
{
|
|
return validate_float_results_rgb_101010( convertedInputs, actualResults, w, h, d, samples );
|
|
}
|
|
else
|
|
{
|
|
return validate_float_results( convertedInputs, actualResults, w, h, d, samples, get_channel_order_channel_count(clFormat.image_channel_order) );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
return validate_integer_results( convertedInputs, actualResults, w, h, d, samples, get_explicit_type_size( actualType ) );
|
|
}
|
|
}
|
|
|
|
int test_images_read_common( cl_device_id device, cl_context context,
|
|
cl_command_queue queue, struct format* formats, size_t nformats,
|
|
GLenum *targets, size_t ntargets, sizevec_t *sizes, size_t nsizes )
|
|
{
|
|
int error = 0;
|
|
RandomSeed seed(gRandomSeed);
|
|
|
|
// First, ensure this device supports images.
|
|
|
|
if (checkForImageSupport(device)) {
|
|
log_info("Device does not support images. Skipping test.\n");
|
|
return 0;
|
|
}
|
|
|
|
size_t fidx, tidx, sidx;
|
|
|
|
// Test each format on every target, every size.
|
|
|
|
for ( fidx = 0; fidx < nformats; fidx++ ) {
|
|
for ( tidx = 0; tidx < ntargets; tidx++ ) {
|
|
|
|
// Texture buffer only takes an internal format, so the level data passed
|
|
// by the test and used for verification must match the internal format
|
|
if ((targets[tidx] == GL_TEXTURE_BUFFER) && (GetGLFormat(formats[ fidx ].internal) != formats[fidx].formattype))
|
|
continue;
|
|
|
|
if ( formats[ fidx ].datatype == GL_UNSIGNED_INT_2_10_10_10_REV )
|
|
{
|
|
// Check if the RGB 101010 format is supported
|
|
if ( is_rgb_101010_supported( context, targets[ tidx ] ) == 0 )
|
|
break; // skip
|
|
}
|
|
|
|
if (targets[tidx] != GL_TEXTURE_BUFFER)
|
|
log_info( "Testing image read for GL format %s : %s : %s : %s\n",
|
|
GetGLTargetName( targets[ tidx ] ),
|
|
GetGLFormatName( formats[ fidx ].internal ),
|
|
GetGLBaseFormatName( formats[ fidx ].formattype ),
|
|
GetGLTypeName( formats[ fidx ].datatype ) );
|
|
else
|
|
log_info( "Testing image read for GL format %s : %s\n",
|
|
GetGLTargetName( targets[ tidx ] ),
|
|
GetGLFormatName( formats[ fidx ].internal ));
|
|
|
|
for ( sidx = 0; sidx < nsizes; sidx++ ) {
|
|
|
|
// Test this format + size:
|
|
int err;
|
|
if ((err = test_image_format_read(context, queue,
|
|
sizes[sidx].width, sizes[sidx].height, sizes[sidx].depth,
|
|
targets[tidx], &formats[fidx], seed) ))
|
|
{
|
|
// Negative return values are errors, positive mean the test was skipped
|
|
if (err < 0) {
|
|
|
|
// We land here in the event of test failure.
|
|
|
|
log_error( "ERROR: Image read test failed for %s : %s : %s : %s\n\n",
|
|
GetGLTargetName( targets[ tidx ] ),
|
|
GetGLFormatName( formats[ fidx ].internal ),
|
|
GetGLBaseFormatName( formats[ fidx ].formattype ),
|
|
GetGLTypeName( formats[ fidx ].datatype ) );
|
|
error++;
|
|
}
|
|
|
|
// Skip the other sizes for this format.
|
|
printf("Skipping remaining sizes for this format\n");
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Note a successful format test, if we passed every size.
|
|
|
|
if( sidx == sizeof (sizes) / sizeof( sizes[0] ) ) {
|
|
log_info( "passed: Image read test for GL format %s : %s : %s : %s\n\n",
|
|
GetGLTargetName( targets[ tidx ] ),
|
|
GetGLFormatName( formats[ fidx ].internal ),
|
|
GetGLBaseFormatName( formats[ fidx ].formattype ),
|
|
GetGLTypeName( formats[ fidx ].datatype ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
return error;
|
|
}
|