Files
OpenCL-CTS/test_conformance/common/vulkan_wrapper/vulkan_wrapper.hpp
Paweł Jastrzębski 63b0f441f1 Add external semaphore tests. (#1645)
* Add external semaphore tests.

Added basic test to check the functionality of cl_ext_external_semaphore_test extension.
Tests rely on Vulkan API as the producer of the external semaphore functionality. The
Vulkan wrapper has been copied from the Vulkan CTS tests and minor changes have been
introduced. A separate copy of the Vulkan wrapper is for breaking any dependencies
between different CTS modules and thus make the build system simpler.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Fix clang-format

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Move vulkan wrapper to a separate library.

Vulkan wrapper is extracted as a separate module and can be used in different
CTS tests as a shared library.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Add cl_ext_external_samaphore tests based on cl_khr_semaphore tests.

Added cl_khr_semaphore adjusted to creating semaphores in Vulkan context
and importing them through export semaphore functionality in OpenCL
(cl_ext_external_samaphore).

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Cleanup.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Fix build issues.

* Add missing directories for build cl_ext_external_semaphore.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Set Vulkan lib directory.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Change extension directory name.

Changed extensions directory name from cl_ext_external_semaphore to cl_khr_external_semaphore.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

* Remove unneeded compile options.

Removed VK_USE_PLATFORM_WIN32_KHR option from cl_khr_external_semaphore
compilation arguments.

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>

---------

Signed-off-by: Paweł Jastrzębski <p.k.jastrzebski@gmail.com>
2023-03-21 09:06:15 -07:00

581 lines
20 KiB
C++

//
// Copyright (c) 2022 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef _vulkan_wrapper_hpp_
#define _vulkan_wrapper_hpp_
#include <vulkan/vulkan.h>
#include "vulkan_wrapper_types.hpp"
#include "vulkan_list_map.hpp"
#include "vulkan_api_list.hpp"
class VulkanInstance {
friend const VulkanInstance &getVulkanInstance();
protected:
VkInstance m_vkInstance;
VulkanPhysicalDeviceList m_physicalDeviceList;
VulkanInstance();
VulkanInstance(const VulkanInstance &);
virtual ~VulkanInstance();
public:
const VulkanPhysicalDeviceList &getPhysicalDeviceList() const;
operator VkInstance() const;
};
class VulkanPhysicalDevice {
friend class VulkanInstance;
protected:
VkPhysicalDevice m_vkPhysicalDevice;
VkPhysicalDeviceProperties m_vkPhysicalDeviceProperties;
uint8_t m_vkDeviceUUID[VK_UUID_SIZE];
uint8_t m_vkDeviceLUID[VK_LUID_SIZE];
uint32_t m_vkDeviceNodeMask;
VkPhysicalDeviceFeatures m_vkPhysicalDeviceFeatures;
VkPhysicalDeviceMemoryProperties m_vkPhysicalDeviceMemoryProperties;
VulkanQueueFamilyList m_queueFamilyList;
VulkanMemoryHeapList m_memoryHeapList;
VulkanMemoryTypeList m_memoryTypeList;
VulkanPhysicalDevice(const VulkanPhysicalDevice &physicalDevice);
VulkanPhysicalDevice(VkPhysicalDevice vkPhysicalDevice);
virtual ~VulkanPhysicalDevice();
public:
const VulkanQueueFamilyList &getQueueFamilyList() const;
const VulkanMemoryHeapList &getMemoryHeapList() const;
const VulkanMemoryTypeList &getMemoryTypeList() const;
const uint8_t *getUUID() const;
const uint8_t *getLUID() const;
uint32_t getNodeMask() const;
operator VkPhysicalDevice() const;
};
class VulkanMemoryHeap {
friend class VulkanPhysicalDevice;
protected:
uint32_t m_memoryHeapIndex;
uint64_t m_size;
VulkanMemoryHeapFlag m_memoryHeapFlag;
VulkanMemoryHeap(const VulkanMemoryHeap &memoryHeap);
VulkanMemoryHeap(uint32_t m_memoryHeapIndex, uint64_t m_size,
VulkanMemoryHeapFlag m_memoryHeapFlag);
virtual ~VulkanMemoryHeap();
public:
uint64_t getSize() const;
VulkanMemoryHeapFlag getMemoryHeapFlag() const;
operator uint32_t() const;
};
class VulkanMemoryType {
friend class VulkanPhysicalDevice;
protected:
uint32_t m_memoryTypeIndex;
const VulkanMemoryTypeProperty m_memoryTypeProperty;
const VulkanMemoryHeap &m_memoryHeap;
VulkanMemoryType(const VulkanMemoryType &memoryType);
VulkanMemoryType(uint32_t memoryTypeIndex,
VulkanMemoryTypeProperty memoryTypeProperty,
const VulkanMemoryHeap &memoryHeap);
virtual ~VulkanMemoryType();
public:
VulkanMemoryTypeProperty getMemoryTypeProperty() const;
const VulkanMemoryHeap &getMemoryHeap() const;
operator uint32_t() const;
};
class VulkanQueueFamily {
friend class VulkanPhysicalDevice;
protected:
uint32_t m_queueFamilyIndex;
VkQueueFamilyProperties m_vkQueueFamilyProperties;
VulkanQueueFamily(const VulkanQueueFamily &queueFamily);
VulkanQueueFamily(uint32_t queueFamilyIndex,
VkQueueFamilyProperties vkQueueFamilyProperties);
virtual ~VulkanQueueFamily();
public:
uint32_t getQueueFlags() const;
uint32_t getQueueCount() const;
operator uint32_t() const;
};
class VulkanDevice {
protected:
const VulkanPhysicalDevice &m_physicalDevice;
VkDevice m_vkDevice;
VulkanQueueFamilyToQueueListMap m_queueFamilyIndexToQueueListMap;
VulkanDevice(const VulkanDevice &device);
public:
VulkanDevice(
const VulkanPhysicalDevice &physicalDevice = getVulkanPhysicalDevice(),
const VulkanQueueFamilyToQueueCountMap &queueFamilyToQueueCountMap =
getDefaultVulkanQueueFamilyToQueueCountMap());
virtual ~VulkanDevice();
const VulkanPhysicalDevice &getPhysicalDevice() const;
VulkanQueue &
getQueue(const VulkanQueueFamily &queueFamily = getVulkanQueueFamily(),
uint32_t queueIndex = 0);
operator VkDevice() const;
};
class VulkanQueue {
friend class VulkanDevice;
protected:
VkQueue m_vkQueue;
VulkanQueue(VkQueue vkQueue);
VulkanQueue(const VulkanQueue &queue);
virtual ~VulkanQueue();
public:
const VulkanQueueFamily &getQueueFamily();
void submit(const VulkanSemaphoreList &waitSemaphoreList,
const VulkanCommandBufferList &commandBufferList,
const VulkanSemaphoreList &signalSemaphoreList);
void submit(const VulkanSemaphore &waitSemaphore,
const VulkanCommandBuffer &commandBuffer,
const VulkanSemaphore &signalSemaphore);
void submit(const VulkanCommandBuffer &commandBuffer,
const VulkanSemaphore &signalSemaphore);
void submit(const VulkanCommandBuffer &commandBuffer);
void waitIdle();
operator VkQueue() const;
};
class VulkanDescriptorSetLayoutBinding {
protected:
VkDescriptorSetLayoutBinding m_vkDescriptorSetLayoutBinding;
VulkanDescriptorSetLayoutBinding(
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding);
public:
VulkanDescriptorSetLayoutBinding(
uint32_t binding, VulkanDescriptorType descriptorType,
uint32_t descriptorCount = 1,
VulkanShaderStage shaderStage = VULKAN_SHADER_STAGE_COMPUTE);
virtual ~VulkanDescriptorSetLayoutBinding();
operator VkDescriptorSetLayoutBinding() const;
};
class VulkanDescriptorSetLayout {
protected:
const VulkanDevice &m_device;
VkDescriptorSetLayout m_vkDescriptorSetLayout;
VulkanDescriptorSetLayout(
const VulkanDescriptorSetLayout &descriptorSetLayout);
void
VulkanDescriptorSetLayoutCommon(const VulkanDescriptorSetLayoutBindingList
&descriptorSetLayoutBindingList);
public:
VulkanDescriptorSetLayout(
const VulkanDevice &device,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding);
VulkanDescriptorSetLayout(
const VulkanDevice &device,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding0,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding1);
VulkanDescriptorSetLayout(const VulkanDevice &device,
const VulkanDescriptorSetLayoutBindingList
&descriptorSetLayoutBindingList);
virtual ~VulkanDescriptorSetLayout();
operator VkDescriptorSetLayout() const;
};
class VulkanPipelineLayout {
protected:
const VulkanDevice &m_device;
VkPipelineLayout m_vkPipelineLayout;
VulkanPipelineLayout(const VulkanPipelineLayout &pipelineLayout);
void VulkanPipelineLayoutCommon(
const VulkanDescriptorSetLayoutList &descriptorSetLayoutList);
public:
VulkanPipelineLayout(const VulkanDevice &device,
const VulkanDescriptorSetLayout &descriptorSetLayout);
VulkanPipelineLayout(
const VulkanDevice &device,
const VulkanDescriptorSetLayoutList &descriptorSetLayoutList =
getEmptyVulkanDescriptorSetLayoutList());
virtual ~VulkanPipelineLayout();
operator VkPipelineLayout() const;
};
class VulkanShaderModule {
protected:
const VulkanDevice &m_device;
VkShaderModule m_vkShaderModule;
VulkanShaderModule(const VulkanShaderModule &shaderModule);
public:
VulkanShaderModule(const VulkanDevice &device,
const std::vector<char> &code);
virtual ~VulkanShaderModule();
operator VkShaderModule() const;
};
class VulkanPipeline {
protected:
const VulkanDevice &m_device;
VkPipeline m_vkPipeline;
VulkanPipeline(const VulkanPipeline &pipeline);
public:
VulkanPipeline(const VulkanDevice &device);
virtual ~VulkanPipeline();
virtual VulkanPipelineBindPoint getPipelineBindPoint() const = 0;
operator VkPipeline() const;
};
class VulkanComputePipeline : public VulkanPipeline {
protected:
VulkanComputePipeline(const VulkanComputePipeline &computePipeline);
public:
VulkanComputePipeline(const VulkanDevice &device,
const VulkanPipelineLayout &pipelineLayout,
const VulkanShaderModule &shaderModule,
const std::string &entryFuncName = "main");
virtual ~VulkanComputePipeline();
VulkanPipelineBindPoint getPipelineBindPoint() const;
};
class VulkanDescriptorPool {
protected:
const VulkanDevice &m_device;
VkDescriptorPool m_vkDescriptorPool;
VulkanDescriptorPool(const VulkanDescriptorPool &descriptorPool);
void VulkanDescriptorPoolCommon(const VulkanDescriptorSetLayoutBindingList
&descriptorSetLayoutBindingList);
public:
VulkanDescriptorPool(
const VulkanDevice &device,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding);
VulkanDescriptorPool(
const VulkanDevice &device,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding0,
const VulkanDescriptorSetLayoutBinding &descriptorSetLayoutBinding1);
VulkanDescriptorPool(const VulkanDevice &device,
const VulkanDescriptorSetLayoutBindingList
&descriptorSetLayoutBindingList);
virtual ~VulkanDescriptorPool();
operator VkDescriptorPool() const;
};
class VulkanDescriptorSet {
protected:
const VulkanDevice &m_device;
const VulkanDescriptorPool &m_descriptorPool;
VkDescriptorSet m_vkDescriptorSet;
VulkanDescriptorSet(const VulkanDescriptorSet &descriptorSet);
public:
VulkanDescriptorSet(const VulkanDevice &device,
const VulkanDescriptorPool &descriptorPool,
const VulkanDescriptorSetLayout &descriptorSetLayout);
virtual ~VulkanDescriptorSet();
void update(uint32_t binding, const VulkanBuffer &buffer);
void update(uint32_t binding, const VulkanImageView &imageView);
operator VkDescriptorSet() const;
};
class VulkanOffset3D {
protected:
VkOffset3D m_vkOffset3D;
public:
VulkanOffset3D(const VulkanOffset3D &extent3D);
VulkanOffset3D(uint32_t x = 0, uint32_t y = 0, uint32_t z = 0);
virtual ~VulkanOffset3D();
uint32_t getX() const;
uint32_t getY() const;
uint32_t getZ() const;
operator VkOffset3D() const;
};
class VulkanExtent3D {
protected:
VkExtent3D m_vkExtent3D;
public:
VulkanExtent3D(const VulkanExtent3D &extent3D);
VulkanExtent3D(uint32_t width, uint32_t height = 1, uint32_t depth = 1);
virtual ~VulkanExtent3D();
uint32_t getWidth() const;
uint32_t getHeight() const;
uint32_t getDepth() const;
operator VkExtent3D() const;
};
class VulkanCommandPool {
protected:
const VulkanDevice &m_device;
VkCommandPool m_vkCommandPool;
VulkanCommandPool(const VulkanCommandPool &commandPool);
public:
VulkanCommandPool(
const VulkanDevice &device,
const VulkanQueueFamily &queueFamily = getVulkanQueueFamily());
virtual ~VulkanCommandPool();
operator VkCommandPool() const;
};
class VulkanCommandBuffer {
protected:
const VulkanDevice &m_device;
const VulkanCommandPool &m_commandPool;
VkCommandBuffer m_vkCommandBuffer;
VulkanCommandBuffer(const VulkanCommandBuffer &commandBuffer);
public:
VulkanCommandBuffer(const VulkanDevice &device,
const VulkanCommandPool &commandPool);
virtual ~VulkanCommandBuffer();
void begin();
void bindPipeline(const VulkanPipeline &pipeline);
void bindDescriptorSets(const VulkanPipeline &pipeline,
const VulkanPipelineLayout &pipelineLayout,
const VulkanDescriptorSet &descriptorSet);
void pipelineBarrier(const VulkanImage2DList &image2DList,
VulkanImageLayout oldImageLayout,
VulkanImageLayout newImageLayout);
void dispatch(uint32_t groupCountX, uint32_t groupCountY,
uint32_t groupCountZ);
void fillBuffer(const VulkanBuffer &buffer, uint32_t data,
uint64_t offset = 0, uint64_t size = VK_WHOLE_SIZE);
void updateBuffer(const VulkanBuffer &buffer, void *pdata,
uint64_t offset = 0, uint64_t size = VK_WHOLE_SIZE);
void copyBufferToImage(const VulkanBuffer &buffer, const VulkanImage &image,
VulkanImageLayout imageLayout =
VULKAN_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
void copyBufferToImage(const VulkanBuffer &buffer, const VulkanImage &image,
uint64_t bufferOffset = 0, uint32_t mipLevel = 0,
uint32_t baseArrayLayer = 0, uint32_t layerCount = 1,
VulkanOffset3D offset3D = VulkanOffset3D(0, 0, 0),
VulkanExtent3D extent3D = VulkanExtent3D(0, 0, 0));
void copyImageToBuffer(const VulkanImage &image, const VulkanBuffer &buffer,
uint64_t bufferOffset = 0, uint32_t mipLevel = 0,
uint32_t baseArrayLayer = 0, uint32_t layerCount = 1,
VulkanOffset3D offset3D = VulkanOffset3D(0, 0, 0),
VulkanExtent3D extent3D = VulkanExtent3D(0, 0, 0));
void end();
operator VkCommandBuffer() const;
};
class VulkanBuffer {
protected:
const VulkanDevice &m_device;
VkBuffer m_vkBuffer;
uint64_t m_size;
uint64_t m_alignment;
VulkanMemoryTypeList m_memoryTypeList;
VulkanBuffer(const VulkanBuffer &buffer);
public:
VulkanBuffer(const VulkanDevice &device, uint64_t size,
VulkanExternalMemoryHandleType externalMemoryHandleType =
VULKAN_EXTERNAL_MEMORY_HANDLE_TYPE_NONE,
VulkanBufferUsage bufferUsage =
VULKAN_BUFFER_USAGE_STORAGE_BUFFER_TRANSFER_SRC_DST,
VulkanSharingMode sharingMode = VULKAN_SHARING_MODE_EXCLUSIVE,
const VulkanQueueFamilyList &queueFamilyList =
getEmptyVulkanQueueFamilyList());
virtual ~VulkanBuffer();
uint64_t getSize() const;
uint64_t getAlignment() const;
const VulkanMemoryTypeList &getMemoryTypeList() const;
operator VkBuffer() const;
};
class VulkanImage {
protected:
const VulkanDevice &m_device;
const VulkanImageType m_imageType;
const VulkanExtent3D m_extent3D;
const VulkanFormat m_format;
const uint32_t m_numMipLevels;
const uint32_t m_numLayers;
VkImage m_vkImage;
uint64_t m_size;
uint64_t m_alignment;
VulkanMemoryTypeList m_memoryTypeList;
VkImageCreateInfo VulkanImageCreateInfo;
VulkanImage(const VulkanImage &image);
public:
VulkanImage(
const VulkanDevice &device, VulkanImageType imageType,
VulkanFormat format, const VulkanExtent3D &extent3D,
uint32_t numMipLevels = 1, uint32_t arrayLayers = 1,
VulkanExternalMemoryHandleType externalMemoryHandleType =
VULKAN_EXTERNAL_MEMORY_HANDLE_TYPE_NONE,
VulkanImageCreateFlag imageCreateFlags = VULKAN_IMAGE_CREATE_FLAG_NONE,
VulkanImageTiling imageTiling = VULKAN_IMAGE_TILING_OPTIMAL,
VulkanImageUsage imageUsage =
VULKAN_IMAGE_USAGE_SAMPLED_STORAGE_TRANSFER_SRC_DST,
VulkanSharingMode sharingMode = VULKAN_SHARING_MODE_EXCLUSIVE);
virtual ~VulkanImage();
virtual VulkanExtent3D getExtent3D(uint32_t mipLevel = 0) const;
VulkanFormat getFormat() const;
uint32_t getNumMipLevels() const;
uint32_t getNumLayers() const;
uint64_t getSize() const;
uint64_t getAlignment() const;
const VulkanMemoryTypeList &getMemoryTypeList() const;
VkImageCreateInfo getVkImageCreateInfo() const;
operator VkImage() const;
};
class VulkanImage2D : public VulkanImage {
protected:
VkImageView m_vkImageView;
VulkanImage2D(const VulkanImage2D &image2D);
public:
VulkanImage2D(
const VulkanDevice &device, VulkanFormat format, uint32_t width,
uint32_t height, uint32_t numMipLevels = 1,
VulkanExternalMemoryHandleType externalMemoryHandleType =
VULKAN_EXTERNAL_MEMORY_HANDLE_TYPE_NONE,
VulkanImageCreateFlag imageCreateFlag = VULKAN_IMAGE_CREATE_FLAG_NONE,
VulkanImageUsage imageUsage =
VULKAN_IMAGE_USAGE_SAMPLED_STORAGE_TRANSFER_SRC_DST,
VulkanSharingMode sharingMode = VULKAN_SHARING_MODE_EXCLUSIVE);
virtual ~VulkanImage2D();
virtual VulkanExtent3D getExtent3D(uint32_t mipLevel = 0) const;
};
class VulkanImageView {
protected:
const VulkanDevice &m_device;
VkImageView m_vkImageView;
VulkanImageView(const VulkanImageView &imageView);
public:
VulkanImageView(const VulkanDevice &device, const VulkanImage &image,
VulkanImageViewType imageViewType,
uint32_t baseMipLevel = 0,
uint32_t mipLevelCount = VULKAN_REMAINING_MIP_LEVELS,
uint32_t baseArrayLayer = 0,
uint32_t layerCount = VULKAN_REMAINING_ARRAY_LAYERS);
virtual ~VulkanImageView();
operator VkImageView() const;
};
class VulkanDeviceMemory {
protected:
const VulkanDevice &m_device;
VkDeviceMemory m_vkDeviceMemory;
uint64_t m_size;
bool m_isDedicated;
VulkanDeviceMemory(const VulkanDeviceMemory &deviceMemory);
public:
VulkanDeviceMemory(const VulkanDevice &device, uint64_t size,
const VulkanMemoryType &memoryType,
VulkanExternalMemoryHandleType externalMemoryHandleType =
VULKAN_EXTERNAL_MEMORY_HANDLE_TYPE_NONE,
const void *name = NULL);
VulkanDeviceMemory(const VulkanDevice &device, const VulkanImage &image,
const VulkanMemoryType &memoryType,
VulkanExternalMemoryHandleType externalMemoryHandleType =
VULKAN_EXTERNAL_MEMORY_HANDLE_TYPE_NONE,
const void *name = NULL);
virtual ~VulkanDeviceMemory();
uint64_t getSize() const;
#ifdef _WIN32
HANDLE
getHandle(VulkanExternalMemoryHandleType externalMemoryHandleType) const;
#else
int
getHandle(VulkanExternalMemoryHandleType externalMemoryHandleType) const;
#endif
bool isDedicated() const;
void *map(size_t offset = 0, size_t size = VK_WHOLE_SIZE);
void unmap();
void bindBuffer(const VulkanBuffer &buffer, uint64_t offset = 0);
void bindImage(const VulkanImage &image, uint64_t offset = 0);
operator VkDeviceMemory() const;
};
class VulkanSemaphore {
friend class VulkanQueue;
protected:
const VulkanDevice &m_device;
VkSemaphore m_vkSemaphore;
const std::wstring m_name;
VulkanSemaphore(const VulkanSemaphore &semaphore);
public:
VulkanSemaphore(
const VulkanDevice &device,
VulkanExternalSemaphoreHandleType externalSemaphoreHandleType =
VULKAN_EXTERNAL_SEMAPHORE_HANDLE_TYPE_NONE,
const std::wstring name = L"");
virtual ~VulkanSemaphore();
#ifdef _WIN32
HANDLE getHandle(
VulkanExternalSemaphoreHandleType externalSemaphoreHandleType) const;
#else
int getHandle(
VulkanExternalSemaphoreHandleType externalSemaphoreHandleType) const;
#endif
const std::wstring &getName() const;
operator VkSemaphore() const;
};
#define VK_FUNC_DECL(name) extern "C" PFN_##name _##name;
VK_FUNC_LIST
#if defined(_WIN32) || defined(_WIN64)
VK_WINDOWS_FUNC_LIST
#endif
#undef VK_FUNC_DECL
#endif // _vulkan_wrapper_hpp_