Files
OpenCL-CTS/test_conformance/gl/test_images_read_common.cpp
Sven van Haastregt 2be2d4eb1d gl: Fix array size expression (#1610)
`sizes` is a pointer argument, so the expression does not compute the
presumably intended number of elements in `sizes`.

Fixes a `-Wsizeof-pointer-div` warning.

Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
2023-03-21 12:57:30 +00:00

803 lines
30 KiB
C++

//
// Copyright (c) 2017 The Khronos Group Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "common.h"
#include "testBase.h"
#if defined(__APPLE__)
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
extern int supportsHalf(cl_context context, bool *supports_half);
extern int supportsMsaa(cl_context context, bool *supports_msaa);
extern int supportsDepth(cl_context context, bool *supports_depth);
// clang-format off
static const char *kernelpattern_image_read_1d =
"__kernel void sample_test( read_only image1d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, sampler, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1d_buffer =
"__kernel void sample_test( read_only image1d_buffer_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int offset = get_global_id(0);\n"
" results[ offset ] = read_image%s( source, offset );\n"
"}\n";
static const char *kernelpattern_image_read_1darray =
"__kernel void sample_test( read_only image1d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d =
"__kernel void sample_test( read_only image2d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray =
"__kernel void sample_test( read_only image2d_array_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_3d =
"__kernel void sample_test( read_only image3d_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_read_2d_depth =
"__kernel void sample_test( read_only image2d_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" results[ tidY * get_image_width( source ) + tidX ] = read_image%s( source, sampler, (int2)( tidX, tidY ) );\n"
"}\n";
static const char *kernelpattern_image_read_2darray_depth =
"__kernel void sample_test( read_only image2d_array_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int offset = tidZ * width * height + tidY * width + tidX;\n"
"\n"
" results[ offset ] = read_image%s( source, sampler, (int4)( tidX, tidY, tidZ, 0 ) );\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2d_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int num_samples = get_image_num_samples( source );\n"
" for(size_t sample = 0; sample < num_samples; sample++ ) {\n"
" int offset = sample * width * height + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int2)( tidX, tidY ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_t source, sampler_t sampler, __global %s4 *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample< num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
static const char *kernelpattern_image_multisample_read_2darray_depth =
"#pragma OPENCL EXTENSION cl_khr_gl_msaa_sharing : enable\n"
"__kernel void sample_test( read_only image2d_array_msaa_depth_t source, sampler_t sampler, __global %s *results )\n"
"{\n"
" int tidX = get_global_id(0);\n"
" int tidY = get_global_id(1);\n"
" int tidZ = get_global_id(2);\n"
" int num_samples = get_image_num_samples( source );\n"
" int width = get_image_width( source );\n"
" int height = get_image_height( source );\n"
" int array_size = get_image_array_size( source );\n"
" for(size_t sample = 0; sample < num_samples; ++sample) {\n"
" int offset = (array_size * width * height) * sample + (width * height) * tidZ + tidY * width + tidX;\n"
" results[ offset ] = read_image%s( source, (int4)( tidX, tidY, tidZ, 1 ), sample );\n"
" }\n"
"}\n";
// clang-format on
static const char *
get_appropriate_kernel_for_target(GLenum target, cl_channel_order channel_order)
{
switch (get_base_gl_target(target))
{
case GL_TEXTURE_1D: return kernelpattern_image_read_1d;
case GL_TEXTURE_BUFFER: return kernelpattern_image_read_1d_buffer;
case GL_TEXTURE_1D_ARRAY: return kernelpattern_image_read_1darray;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP:
#ifdef GL_VERSION_3_2
if (channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2d_depth;
#endif
return kernelpattern_image_read_2d;
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
if (channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_read_2darray_depth;
#endif
return kernelpattern_image_read_2darray;
case GL_TEXTURE_3D: return kernelpattern_image_read_3d;
case GL_TEXTURE_2D_MULTISAMPLE:
#ifdef GL_VERSION_3_2
if (channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2d_depth;
#endif
return kernelpattern_image_multisample_read_2d;
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
#ifdef GL_VERSION_3_2
if (channel_order == CL_DEPTH || channel_order == CL_DEPTH_STENCIL)
return kernelpattern_image_multisample_read_2darray_depth;
#endif
return kernelpattern_image_multisample_read_2darray;
break;
default:
log_error("Unsupported texture target (%s); cannot determine "
"appropriate kernel.",
GetGLTargetName(target));
return NULL;
}
}
int test_cl_image_read(cl_context context, cl_command_queue queue,
GLenum gl_target, cl_mem image, size_t width,
size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType,
void **outResultBuffer)
{
clProgramWrapper program;
clKernelWrapper kernel;
clMemWrapper streams[2];
int error;
char kernelSource[2048];
char *programPtr;
// Use the image created from the GL texture.
streams[0] = image;
// Determine data type and format that CL came up with
error = clGetImageInfo(streams[0], CL_IMAGE_FORMAT, sizeof(cl_image_format),
outFormat, NULL);
test_error(error, "Unable to get CL image format");
// Determine the number of samples
cl_uint samples = 0;
error = clGetImageInfo(streams[0], CL_IMAGE_NUM_SAMPLES, sizeof(samples),
&samples, NULL);
test_error(error, "Unable to get CL_IMAGE_NUM_SAMPLES");
// Create the source
*outType = get_read_kernel_type(outFormat);
size_t channelSize = get_explicit_type_size(*outType);
const char *source = get_appropriate_kernel_for_target(
gl_target, outFormat->image_channel_order);
sprintf(kernelSource, source, get_explicit_type_name(*outType),
get_kernel_suffix(outFormat));
programPtr = kernelSource;
if (create_single_kernel_helper(context, &program, &kernel, 1,
(const char **)&programPtr, "sample_test",
""))
{
return -1;
}
// Create a vanilla output buffer
cl_device_id device;
error = clGetCommandQueueInfo(queue, CL_QUEUE_DEVICE, sizeof(device),
&device, NULL);
test_error(error, "Unable to get queue device");
cl_ulong maxAllocSize = 0;
error = clGetDeviceInfo(device, CL_DEVICE_MAX_MEM_ALLOC_SIZE,
sizeof(maxAllocSize), &maxAllocSize, NULL);
test_error(error, "Unable to get CL_DEVICE_MAX_MEM_ALLOC_SIZE");
size_t buffer_bytes = channelSize
* get_channel_order_channel_count(outFormat->image_channel_order)
* width * height * depth * sampleNum;
if (buffer_bytes > maxAllocSize)
{
log_info("Output buffer size %d is too large for device (max alloc "
"size %d) Skipping...\n",
(int)buffer_bytes, (int)maxAllocSize);
return 1;
}
streams[1] =
clCreateBuffer(context, CL_MEM_READ_WRITE, buffer_bytes, NULL, &error);
test_error(error, "Unable to create output buffer");
/* Assign streams and execute */
clSamplerWrapper sampler = clCreateSampler(
context, CL_FALSE, CL_ADDRESS_NONE, CL_FILTER_NEAREST, &error);
test_error(error, "Unable to create sampler");
error = clSetKernelArg(kernel, 0, sizeof(streams[0]), &streams[0]);
test_error(error, "Unable to set kernel arguments");
error = clSetKernelArg(kernel, 1, sizeof(sampler), &sampler);
test_error(error, "Unable to set kernel arguments");
error = clSetKernelArg(kernel, 2, sizeof(streams[1]), &streams[1]);
test_error(error, "Unable to set kernel arguments");
glFinish();
error =
(*clEnqueueAcquireGLObjects_ptr)(queue, 1, &streams[0], 0, NULL, NULL);
test_error(error, "Unable to acquire GL obejcts");
// The ND range we use is a function of the dimensionality of the image.
size_t global_range[3] = { width, height, depth };
size_t *local_range = NULL;
int ndim = 1;
switch (get_base_gl_target(gl_target))
{
case GL_TEXTURE_1D:
case GL_TEXTURE_BUFFER: ndim = 1; break;
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_2D:
case GL_TEXTURE_1D_ARRAY:
case GL_COLOR_ATTACHMENT0:
case GL_RENDERBUFFER:
case GL_TEXTURE_CUBE_MAP: ndim = 2; break;
case GL_TEXTURE_3D:
case GL_TEXTURE_2D_ARRAY:
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: ndim = 3; break;
#endif
default:
log_error("Test error: Unsupported texture target.\n");
return 1;
}
// 2D and 3D images have a special way to set the local size (legacy).
// Otherwise, we let CL select by leaving local_range as NULL.
if (gl_target == GL_TEXTURE_2D)
{
local_range = (size_t *)malloc(sizeof(size_t) * ndim);
get_max_common_2D_work_group_size(context, kernel, global_range,
local_range);
}
else if (gl_target == GL_TEXTURE_3D)
{
local_range = (size_t *)malloc(sizeof(size_t) * ndim);
get_max_common_3D_work_group_size(context, kernel, global_range,
local_range);
}
error = clEnqueueNDRangeKernel(queue, kernel, ndim, NULL, global_range,
local_range, 0, NULL, NULL);
test_error(error, "Unable to execute test kernel");
error =
(*clEnqueueReleaseGLObjects_ptr)(queue, 1, &streams[0], 0, NULL, NULL);
test_error(error, "clEnqueueReleaseGLObjects failed");
// Read results from the CL buffer
*outResultBuffer = (void *)(new char[channelSize
* get_channel_order_channel_count(
outFormat->image_channel_order)
* width * height * depth * sampleNum]);
error = clEnqueueReadBuffer(
queue, streams[1], CL_TRUE, 0,
channelSize
* get_channel_order_channel_count(outFormat->image_channel_order)
* width * height * depth * sampleNum,
*outResultBuffer, 0, NULL, NULL);
test_error(error, "Unable to read output CL buffer!");
// free the ranges
if (local_range) free(local_range);
return 0;
}
static int test_image_read(cl_context context, cl_command_queue queue,
GLenum target, GLuint globj, size_t width,
size_t height, size_t depth, size_t sampleNum,
cl_image_format *outFormat, ExplicitType *outType,
void **outResultBuffer)
{
int error;
// Create a CL image from the supplied GL texture or renderbuffer.
cl_mem image;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0)
{
image = (*clCreateFromGLRenderbuffer_ptr)(context, CL_MEM_READ_ONLY,
globj, &error);
}
else
{
image = (*clCreateFromGLTexture_ptr)(context, CL_MEM_READ_ONLY, target,
0, globj, &error);
}
if (error != CL_SUCCESS)
{
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0)
{
print_error(error,
"Unable to create CL image from GL renderbuffer");
}
else
{
print_error(error, "Unable to create CL image from GL texture");
GLint fmt;
glGetTexLevelParameteriv(target, 0, GL_TEXTURE_INTERNAL_FORMAT,
&fmt);
log_error(" Supplied GL texture was base format %s and internal "
"format %s\n",
GetGLBaseFormatName(fmt), GetGLFormatName(fmt));
}
return error;
}
return test_cl_image_read(context, queue, target, image, width, height,
depth, sampleNum, outFormat, outType,
outResultBuffer);
}
static int test_image_format_read(cl_context context, cl_command_queue queue,
size_t width, size_t height, size_t depth,
GLenum target, const format *fmt, MTdata data)
{
int error = 0;
// Determine the maximum number of supported samples
GLint samples = 1;
if (target == GL_TEXTURE_2D_MULTISAMPLE
|| target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
samples = get_gl_max_samples(target, fmt->internal);
// If we're testing a half float format, then we need to determine the
// rounding mode of this machine. Punt if we fail to do so.
if (fmt->type == kHalf)
{
if (DetectFloatToHalfRoundingMode(queue)) return 1;
bool supports_half = false;
error = supportsHalf(context, &supports_half);
if (error != 0) return error;
if (!supports_half) return 0;
}
#ifdef GL_VERSION_3_2
if (get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE
|| get_base_gl_target(target) == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)
{
bool supports_msaa;
error = supportsMsaa(context, &supports_msaa);
if (error != 0) return error;
if (!supports_msaa) return 0;
}
if (fmt->formattype == GL_DEPTH_COMPONENT
|| fmt->formattype == GL_DEPTH_STENCIL)
{
bool supports_depth;
error = supportsDepth(context, &supports_depth);
if (error != 0) return error;
if (!supports_depth) return 0;
}
#endif
size_t w = width, h = height, d = depth;
// Unpack the format and use it, along with the target, to create an
// appropriate GL texture.
GLenum gl_fmt = fmt->formattype;
GLenum gl_internal_fmt = fmt->internal;
GLenum gl_type = fmt->datatype;
ExplicitType type = fmt->type;
// Required for most of the texture-backed cases:
glTextureWrapper texture;
// Required for the special case of TextureBuffer textures:
glBufferWrapper glbuf;
// And these are required for the case of Renderbuffer images:
glFramebufferWrapper glFramebuffer;
glRenderbufferWrapper glRenderbuffer;
void *buffer = NULL;
// Use the correct texture creation function depending on the target, and
// adjust width, height, depth as appropriate so subsequent size
// calculations succeed.
switch (get_base_gl_target(target))
{
case GL_TEXTURE_1D:
h = 1;
d = 1;
buffer =
CreateGLTexture1D(width, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &error, true, data);
break;
case GL_TEXTURE_BUFFER:
h = 1;
d = 1;
buffer = CreateGLTextureBuffer(
width, target, gl_fmt, gl_internal_fmt, gl_type, type, &texture,
&glbuf, &error, true, data);
break;
case GL_RENDERBUFFER:
case GL_COLOR_ATTACHMENT0:
d = 1;
buffer = CreateGLRenderbuffer(
width, height, target, gl_fmt, gl_internal_fmt, gl_type, type,
&glFramebuffer, &glRenderbuffer, &error, data, true);
break;
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE_EXT:
case GL_TEXTURE_CUBE_MAP:
d = 1;
buffer = CreateGLTexture2D(width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture,
&error, true, data);
break;
case GL_TEXTURE_1D_ARRAY:
d = 1;
buffer = CreateGLTexture1DArray(width, height, target, gl_fmt,
gl_internal_fmt, gl_type, type,
&texture, &error, true, data);
break;
case GL_TEXTURE_2D_ARRAY:
buffer = CreateGLTexture2DArray(width, height, depth, target,
gl_fmt, gl_internal_fmt, gl_type,
type, &texture, &error, true, data);
break;
case GL_TEXTURE_3D:
buffer = CreateGLTexture3D(width, height, depth, target, gl_fmt,
gl_internal_fmt, gl_type, type, &texture,
&error, data, true);
break;
#ifdef GL_VERSION_3_2
case GL_TEXTURE_2D_MULTISAMPLE:
d = 1;
buffer = CreateGLTexture2DMultisample(
width, height, samples, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &error, true, data, true);
break;
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
buffer = CreateGLTexture2DArrayMultisample(
width, height, depth, samples, target, gl_fmt, gl_internal_fmt,
gl_type, type, &texture, &error, true, data, true);
break;
#endif
default: log_error("Unsupported texture target."); return 1;
}
if (error == -2)
{
log_info("OpenGL texture couldn't be created, because a texture is too "
"big. Skipping test.\n");
return 0;
}
// Check to see if the texture could not be created for some other reason
// like GL_FRAMEBUFFER_UNSUPPORTED
if (error == GL_FRAMEBUFFER_UNSUPPORTED)
{
log_info("Skipping...\n");
return 0;
}
if (error != 0)
{
if ((gl_fmt == GL_RGBA_INTEGER_EXT)
&& (!CheckGLIntegerExtensionSupport()))
{
log_info("OpenGL version does not support GL_RGBA_INTEGER_EXT. "
"Skipping test.\n");
return 0;
}
else
{
return error;
}
}
BufferOwningPtr<char> inputBuffer(buffer);
if (inputBuffer == NULL) return -1;
cl_image_format clFormat;
ExplicitType actualType;
char *outBuffer;
// Perform the read:
GLuint globj = texture;
if (target == GL_RENDERBUFFER || target == GL_COLOR_ATTACHMENT0)
{
globj = glRenderbuffer;
}
error = test_image_read(context, queue, target, globj, w, h, d, samples,
&clFormat, &actualType, (void **)&outBuffer);
if (error != 0) return error;
BufferOwningPtr<char> actualResults(outBuffer);
if (actualResults == NULL) return -1;
log_info("- Read [%4d x %4d x %4d x %4d] : GL Texture : %s : %s : %s => CL "
"Image : %s : %s \n",
(int)w, (int)h, (int)d, (int)samples, GetGLFormatName(gl_fmt),
GetGLFormatName(gl_internal_fmt), GetGLTypeName(gl_type),
GetChannelOrderName(clFormat.image_channel_order),
GetChannelTypeName(clFormat.image_channel_data_type));
BufferOwningPtr<char> convertedInputs;
// We have to convert our input buffer to the returned type, so we can
// validate. This is necessary because OpenCL might not actually pick an
// internal format that actually matches our input format (for example, if
// it picks a normalized format, the results will come out as floats instead
// of going in as ints).
if (gl_type == GL_UNSIGNED_INT_2_10_10_10_REV)
{
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc(w * h * d * samples * sizeof(float));
for (size_t i = 0; i < 4 * w * h * d * samples; i += 4)
{
inData[i + 0] = (float)((p[0] >> 20) & 0x3ff) / (float)1023;
inData[i + 1] = (float)((p[0] >> 10) & 0x3ff) / (float)1023;
inData[i + 2] = (float)(p[0] & 0x3ff) / (float)1023;
p++;
}
convertedInputs.reset(inData);
if (convertedInputs == NULL) return -1;
}
else if (gl_type == GL_DEPTH24_STENCIL8)
{
// GL_DEPTH24_STENCIL8 is treated as CL_UNORM_INT24 + CL_DEPTH_STENCIL
// where the stencil is ignored.
cl_uint *p = (cl_uint *)buffer;
float *inData = (float *)malloc(w * h * d * samples * sizeof(float));
for (size_t i = 0; i < w * h * d * samples; i++)
{
inData[i] = (float)((p[i] >> 8) & 0xffffff) / (float)0xfffffe;
}
convertedInputs.reset(inData);
if (convertedInputs == NULL) return -1;
}
else if (gl_type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
{
// GL_FLOAT_32_UNSIGNED_INT_24_8_REV is treated as a CL_FLOAT +
// unused 24 + CL_DEPTH_STENCIL; we check the float value and ignore the
// second word
float *p = (float *)buffer;
float *inData = (float *)malloc(w * h * d * samples * sizeof(float));
for (size_t i = 0; i < w * h * d * samples; i++)
{
inData[i] = p[i * 2];
}
convertedInputs.reset(inData);
if (convertedInputs == NULL) return -1;
}
else
{
convertedInputs.reset(convert_to_expected(
inputBuffer, w * h * d * samples, type, actualType,
get_channel_order_channel_count(clFormat.image_channel_order)));
if (convertedInputs == NULL) return -1;
}
// Now we validate
if (actualType == kFloat)
{
if (clFormat.image_channel_data_type == CL_UNORM_INT_101010)
{
return validate_float_results_rgb_101010(
convertedInputs, actualResults, w, h, d, samples);
}
else
{
return validate_float_results(
convertedInputs, actualResults, w, h, d, samples,
get_channel_order_channel_count(clFormat.image_channel_order));
}
}
else
{
return validate_integer_results(convertedInputs, actualResults, w, h, d,
samples,
get_explicit_type_size(actualType));
}
}
int test_images_read_common(cl_device_id device, cl_context context,
cl_command_queue queue, const format *formats,
size_t nformats, GLenum *targets, size_t ntargets,
sizevec_t *sizes, size_t nsizes)
{
int error = 0;
RandomSeed seed(gRandomSeed);
// First, ensure this device supports images.
if (checkForImageSupport(device))
{
log_info("Device does not support images. Skipping test.\n");
return 0;
}
size_t fidx, tidx, sidx;
// Test each format on every target, every size.
for (fidx = 0; fidx < nformats; fidx++)
{
for (tidx = 0; tidx < ntargets; tidx++)
{
// Texture buffer only takes an internal format, so the level data
// passed by the test and used for verification must match the
// internal format
if ((targets[tidx] == GL_TEXTURE_BUFFER)
&& (GetGLFormat(formats[fidx].internal)
!= formats[fidx].formattype))
continue;
if (formats[fidx].datatype == GL_UNSIGNED_INT_2_10_10_10_REV)
{
// Check if the RGB 101010 format is supported
if (is_rgb_101010_supported(context, targets[tidx]) == 0)
break; // skip
}
if (targets[tidx] != GL_TEXTURE_BUFFER)
log_info("Testing image read for GL format %s : %s : %s : %s\n",
GetGLTargetName(targets[tidx]),
GetGLFormatName(formats[fidx].internal),
GetGLBaseFormatName(formats[fidx].formattype),
GetGLTypeName(formats[fidx].datatype));
else
log_info("Testing image read for GL format %s : %s\n",
GetGLTargetName(targets[tidx]),
GetGLFormatName(formats[fidx].internal));
for (sidx = 0; sidx < nsizes; sidx++)
{
// Test this format + size:
int err;
if ((err = test_image_format_read(
context, queue, sizes[sidx].width, sizes[sidx].height,
sizes[sidx].depth, targets[tidx], &formats[fidx],
seed)))
{
// Negative return values are errors, positive mean the test
// was skipped
if (err < 0)
{
// We land here in the event of test failure.
log_error("ERROR: Image read test failed for %s : %s : "
"%s : %s\n\n",
GetGLTargetName(targets[tidx]),
GetGLFormatName(formats[fidx].internal),
GetGLBaseFormatName(formats[fidx].formattype),
GetGLTypeName(formats[fidx].datatype));
error++;
}
// Skip the other sizes for this format.
printf("Skipping remaining sizes for this format\n");
break;
}
}
// Note a successful format test, if we passed every size.
if (sidx == nsizes)
{
log_info("passed: Image read test for GL format %s : %s : %s "
": %s\n\n",
GetGLTargetName(targets[tidx]),
GetGLFormatName(formats[fidx].internal),
GetGLBaseFormatName(formats[fidx].formattype),
GetGLTypeName(formats[fidx].datatype));
}
}
}
return error;
}