// // Copyright (c) 2025 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #pragma once #include #include #include using namespace Microsoft::WRL; class DirectXWrapper { public: DirectXWrapper(); ID3D12Device* getDXDevice() const; ID3D12CommandQueue* getDXCommandQueue() const; ID3D12CommandAllocator* getDXCommandAllocator() const; protected: ComPtr dx_device = nullptr; ComPtr dx_command_queue = nullptr; ComPtr dx_command_allocator = nullptr; }; class DirectXFenceWrapper { public: DirectXFenceWrapper(ID3D12Device* dx_device); ID3D12Fence* operator*() const { return dx_fence.Get(); } private: ComPtr dx_fence = nullptr; ComPtr dx_device = nullptr; };