[NFC] clang-format gl (#1612)

Add some clang-format off/on comments to keep kernel code readable.

Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
This commit is contained in:
Sven van Haastregt
2023-02-06 15:09:04 +00:00
committed by GitHub
parent 2318cedb21
commit f46cca0f8f
19 changed files with 3497 additions and 3027 deletions

View File

@@ -1,6 +1,6 @@
//
// Copyright (c) 2017 The Khronos Group Inc.
//
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
@@ -16,11 +16,11 @@
#include "testBase.h"
#include "common.h"
#if defined( __APPLE__ )
#include <OpenGL/glu.h>
#if defined(__APPLE__)
#include <OpenGL/glu.h>
#else
#include <GL/glu.h>
#include <CL/cl_gl.h>
#include <GL/glu.h>
#include <CL/cl_gl.h>
#endif
#include <algorithm>
@@ -31,77 +31,85 @@ using namespace std;
void calc_3D_size_descriptors(sizevec_t* sizes, size_t nsizes)
{
// Need to limit array size according to GL device properties
GLint maxTextureSize = 2048;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTextureSize);
// Need to limit array size according to GL device properties
GLint maxTextureSize = 2048;
glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTextureSize);
RandomSeed seed( gRandomSeed );
RandomSeed seed(gRandomSeed);
// Generate some random sizes (within reasonable ranges)
for (size_t i = 0; i < nsizes; i++) {
sizes[i].width = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
sizes[i].height = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
sizes[i].depth = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
}
// Generate some random sizes (within reasonable ranges)
for (size_t i = 0; i < nsizes; i++)
{
sizes[i].width =
random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
sizes[i].height =
random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
sizes[i].depth =
random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
}
}
int test_images_read_3D( cl_device_id device, cl_context context, cl_command_queue queue, int numElements )
int test_images_read_3D(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = 1;
size_t ntargets = 1;
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_read_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
return test_images_read_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
}
#pragma mark -
#pragma marm _3D write test
int test_images_write_3D( cl_device_id device, cl_context context,
cl_command_queue queue, int numElements )
int test_images_write_3D(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
// TODO: Perhaps the expected behavior is to FAIL if 3D images are
// unsupported?
// TODO: Perhaps the expected behavior is to FAIL if 3D images are
// unsupported?
if (!is_extension_available(device, "cl_khr_3d_image_writes")) {
log_info("This device does not support 3D image writes. Skipping test.\n");
return 0;
}
if (!is_extension_available(device, "cl_khr_3d_image_writes"))
{
log_info(
"This device does not support 3D image writes. Skipping test.\n");
return 0;
}
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = sizeof(targets) / sizeof(targets[0]);
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_write_common( device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes );
return test_images_write_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
}
#pragma mark -
#pragma mark _3D get info test
int test_images_3D_getinfo( cl_device_id device, cl_context context,
cl_command_queue queue, int numElements )
int test_images_3D_getinfo(cl_device_id device, cl_context context,
cl_command_queue queue, int numElements)
{
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = 1;
GLenum targets[] = { GL_TEXTURE_3D };
size_t ntargets = 1;
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
const size_t nsizes = 6;
sizevec_t sizes[nsizes];
calc_3D_size_descriptors(sizes, nsizes);
return test_images_get_info_common(device, context, queue, common_formats,
nformats, targets, ntargets, sizes, nsizes);
nformats, targets, ntargets, sizes,
nsizes);
}