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[NFC] clang-format gl (#1612)
Add some clang-format off/on comments to keep kernel code readable. Signed-off-by: Sven van Haastregt <sven.vanhaastregt@arm.com>
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@@ -1,6 +1,6 @@
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//
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// Copyright (c) 2017 The Khronos Group Inc.
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//
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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@@ -16,11 +16,11 @@
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#include "testBase.h"
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#include "common.h"
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#if defined( __APPLE__ )
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#include <OpenGL/glu.h>
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#if defined(__APPLE__)
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#include <CL/cl_gl.h>
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#include <GL/glu.h>
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#include <CL/cl_gl.h>
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#endif
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#include <algorithm>
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@@ -31,77 +31,85 @@ using namespace std;
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void calc_3D_size_descriptors(sizevec_t* sizes, size_t nsizes)
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{
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// Need to limit array size according to GL device properties
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GLint maxTextureSize = 2048;
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTextureSize);
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// Need to limit array size according to GL device properties
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GLint maxTextureSize = 2048;
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glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, &maxTextureSize);
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RandomSeed seed( gRandomSeed );
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RandomSeed seed(gRandomSeed);
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++) {
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sizes[i].width = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
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sizes[i].height = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
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sizes[i].depth = random_in_range( 2, min(maxTextureSize, 1<<(i+4)), seed );
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}
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++)
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{
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sizes[i].width =
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random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
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sizes[i].height =
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random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
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sizes[i].depth =
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random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
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}
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}
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int test_images_read_3D( cl_device_id device, cl_context context, cl_command_queue queue, int numElements )
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int test_images_read_3D(cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements)
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{
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GLenum targets[] = { GL_TEXTURE_3D };
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size_t ntargets = 1;
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size_t ntargets = 1;
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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return test_images_read_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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#pragma mark -
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#pragma marm _3D write test
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int test_images_write_3D( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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int test_images_write_3D(cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements)
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{
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// TODO: Perhaps the expected behavior is to FAIL if 3D images are
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// unsupported?
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// TODO: Perhaps the expected behavior is to FAIL if 3D images are
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// unsupported?
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if (!is_extension_available(device, "cl_khr_3d_image_writes")) {
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log_info("This device does not support 3D image writes. Skipping test.\n");
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return 0;
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}
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if (!is_extension_available(device, "cl_khr_3d_image_writes"))
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{
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log_info(
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"This device does not support 3D image writes. Skipping test.\n");
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return 0;
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}
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GLenum targets[] = { GL_TEXTURE_3D };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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GLenum targets[] = { GL_TEXTURE_3D };
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size_t ntargets = sizeof(targets) / sizeof(targets[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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return test_images_write_common( device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes );
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return test_images_write_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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}
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#pragma mark -
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#pragma mark _3D get info test
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int test_images_3D_getinfo( cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements )
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int test_images_3D_getinfo(cl_device_id device, cl_context context,
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cl_command_queue queue, int numElements)
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{
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GLenum targets[] = { GL_TEXTURE_3D };
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size_t ntargets = 1;
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GLenum targets[] = { GL_TEXTURE_3D };
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size_t ntargets = 1;
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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size_t nformats = sizeof(common_formats) / sizeof(common_formats[0]);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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const size_t nsizes = 6;
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sizevec_t sizes[nsizes];
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calc_3D_size_descriptors(sizes, nsizes);
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return test_images_get_info_common(device, context, queue, common_formats,
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nformats, targets, ntargets, sizes, nsizes);
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nformats, targets, ntargets, sizes,
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nsizes);
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}
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