mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
synced 2026-03-19 06:09:01 +00:00
remove using namespace std and use std namespace explicitly (#2125)
Removes `using namespace std` and adds `std::` explicitly instead, which is usually on calls to `min`. This is generally best practice, and it also might be helpful when there are the same function names in the std namespace and in the global namespace (e.g. #1833).
This commit is contained in:
@@ -25,11 +25,6 @@
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
using namespace std;
|
||||
|
||||
#pragma mark -
|
||||
#pragma mark _2D depth read tests
|
||||
|
||||
void calc_depth_size_descriptors(sizevec_t* sizes, size_t nsizes)
|
||||
{
|
||||
// Need to limit texture size according to GL device properties
|
||||
@@ -37,15 +32,16 @@ void calc_depth_size_descriptors(sizevec_t* sizes, size_t nsizes)
|
||||
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
|
||||
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
|
||||
|
||||
size = min(maxTextureSize, maxTextureRectangleSize);
|
||||
size = std::min(maxTextureSize, maxTextureRectangleSize);
|
||||
|
||||
RandomSeed seed(gRandomSeed);
|
||||
|
||||
// Generate some random sizes (within reasonable ranges)
|
||||
for (size_t i = 0; i < nsizes; i++)
|
||||
{
|
||||
sizes[i].width = random_in_range(2, min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].height = random_in_range(2, min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].width = random_in_range(2, std::min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].height =
|
||||
random_in_range(2, std::min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].depth = 1;
|
||||
}
|
||||
}
|
||||
@@ -59,17 +55,18 @@ void calc_depth_array_size_descriptors(sizevec_t* sizes, size_t nsizes)
|
||||
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
|
||||
glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
|
||||
|
||||
size = min(maxTextureSize, maxTextureRectangleSize);
|
||||
size = std::min(maxTextureSize, maxTextureRectangleSize);
|
||||
|
||||
RandomSeed seed(gRandomSeed);
|
||||
|
||||
// Generate some random sizes (within reasonable ranges)
|
||||
for (size_t i = 0; i < nsizes; i++)
|
||||
{
|
||||
sizes[i].width = random_in_range(2, min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].height = random_in_range(2, min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].width = random_in_range(2, std::min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].height =
|
||||
random_in_range(2, std::min(size, 1 << (i + 4)), seed);
|
||||
sizes[i].depth =
|
||||
random_in_range(2, min(maxTextureLayers, 1 << (i + 4)), seed);
|
||||
random_in_range(2, std::min(maxTextureLayers, 1 << (i + 4)), seed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user