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https://github.com/KhronosGroup/OpenCL-CTS.git
synced 2026-03-21 14:59:02 +00:00
remove using namespace std and use std namespace explicitly (#2125)
Removes `using namespace std` and adds `std::` explicitly instead, which is usually on calls to `min`. This is generally best practice, and it also might be helpful when there are the same function names in the std namespace and in the global namespace (e.g. #1833).
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@@ -17,8 +17,6 @@
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#include <algorithm>
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using namespace std;
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struct image_kernel_data
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{
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cl_int width;
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@@ -383,17 +381,18 @@ int test_image_methods_depth(cl_device_id device, cl_context context,
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glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT, &maxTextureRectangleSize);
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glGetIntegerv(GL_MAX_ARRAY_TEXTURE_LAYERS, &maxTextureLayers);
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size = min(maxTextureSize, maxTextureRectangleSize);
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size = std::min(maxTextureSize, maxTextureRectangleSize);
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RandomSeed seed(gRandomSeed);
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// Generate some random sizes (within reasonable ranges)
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for (size_t i = 0; i < nsizes; i++)
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{
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sizes[i].width = random_in_range(2, min(size, 1 << (i + 4)), seed);
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sizes[i].height = random_in_range(2, min(size, 1 << (i + 4)), seed);
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sizes[i].width = random_in_range(2, std::min(size, 1 << (i + 4)), seed);
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sizes[i].height =
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random_in_range(2, std::min(size, 1 << (i + 4)), seed);
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sizes[i].depth =
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random_in_range(2, min(maxTextureLayers, 1 << (i + 4)), seed);
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random_in_range(2, std::min(maxTextureLayers, 1 << (i + 4)), seed);
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}
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for (size_t i = 0; i < nsizes; i++)
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@@ -440,11 +439,11 @@ int test_image_methods_multisample(cl_device_id device, cl_context context,
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for (size_t i = 0; i < nsizes; i++)
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{
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sizes[i].width =
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random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
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random_in_range(2, std::min(maxTextureSize, 1 << (i + 4)), seed);
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sizes[i].height =
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random_in_range(2, min(maxTextureSize, 1 << (i + 4)), seed);
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random_in_range(2, std::min(maxTextureSize, 1 << (i + 4)), seed);
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sizes[i].depth =
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random_in_range(2, min(maxTextureLayers, 1 << (i + 4)), seed);
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random_in_range(2, std::min(maxTextureLayers, 1 << (i + 4)), seed);
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}
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glEnable(GL_MULTISAMPLE);
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