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compile Vulkan SPIR-V shaders in CMAKE_CURRENT_BINARY_DIR (#2055)
fixes #2040 * Compiles the Vulkan SPIR-V files in a directory based off of CMAKE_CURRENT_BINARY_DIR. * Changes the search path for the Vulkan SPIR-V files to this directory rather than a semi-arbitrary set of directories.
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@@ -25,20 +25,8 @@ set (${MODULE_NAME}_SOURCES
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test_vulkan_api_consistency_for_1dimages.cpp
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test_vulkan_platform_device_info.cpp
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vulkan_interop_common.cpp
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../../test_common/harness/genericThread.cpp
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../../test_common/harness/errorHelpers.cpp
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../../test_common/harness/testHarness.cpp
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../../test_common/harness/kernelHelpers.cpp
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../../test_common/harness/mt19937.cpp
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../../test_common/harness/msvc9.c
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../../test_common/harness/parseParameters.cpp
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../../test_common/harness/deviceInfo.cpp
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../../test_common/harness/crc32.cpp
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)
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set_source_files_properties(
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${${MODULE_NAME}_SOURCES}
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PROPERTIES LANGUAGE CXX)
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include_directories("../common/vulkan_wrapper")
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add_subdirectory(shaders)
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