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compile Vulkan SPIR-V shaders in CMAKE_CURRENT_BINARY_DIR (#2055)
fixes #2040 * Compiles the Vulkan SPIR-V files in a directory based off of CMAKE_CURRENT_BINARY_DIR. * Changes the search path for the Vulkan SPIR-V files to this directory rather than a semi-arbitrary set of directories.
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@@ -72,5 +72,6 @@ operator<<(std::ostream& os,
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VulkanExternalSemaphoreHandleType externalSemaphoreHandleType);
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std::ostream& operator<<(std::ostream& os, VulkanFormat format);
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std::vector<char> readFile(const std::string& filename);
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std::vector<char> readFile(const std::string& filename,
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const std::string& startdir);
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#endif // _vulkan_utility_hpp_
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