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Reduce the Vulkan interop buffer kernel workgroup size to 256 (#1828)
Using `local_size_x = 512` in the shader used in the Vulkan interop tests fails on older hardware because this exceeds the maximum barrier size limit. Changed to 256, which is still a multiple of 32 and 64, and is below the hardware limitations. The tests are not performance tests anyways, so the performance penalty, if any, is acceptable. Signed-off-by: Ahmed Hesham <ahmed.hesham@arm.com>
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@@ -15,7 +15,7 @@ layout(binding = 1) buffer Buffer
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{
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{
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uint8_t ptr[];
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uint8_t ptr[];
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} bufferPtrList[MAX_BUFFERS];
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} bufferPtrList[MAX_BUFFERS];
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layout(local_size_x = 512) in;
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layout(local_size_x = 256) in;
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void main() {
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void main() {
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for (uint32_t bufIdx = 0; bufIdx < numBuffers; bufIdx++) {
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for (uint32_t bufIdx = 0; bufIdx < numBuffers; bufIdx++) {
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uint32_t ptrIdx = gl_GlobalInvocationID.x;
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uint32_t ptrIdx = gl_GlobalInvocationID.x;
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