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* Shader -> SPIR-V at CTS build time (#1849) Instead of relying on prebuilt checked-in SPIR-V files, compile available shaders at CTS build time. * Add dependency on glslc (available as part of VULKAN_SDK). * Add optional build flag BUILD_GLSL_SHADERS, OFF by default. * Remove pre-built SPIR-V files * Compile Shader -> SPIR-V at CTS build time * Use glslangValidator for shader -> spirv * Add glslangValidator tool for shader -> spirv * Refactor glslangValidator tool retrieval * Address review comments * Use add_subdirectory() instead of include() * Use glslang instead of glslangValidator * Update Github actions CI to install Vulkan SDK
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45
test_conformance/vulkan/shaders/CMakeLists.txt
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45
test_conformance/vulkan/shaders/CMakeLists.txt
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# CMP0007:NEW - Don't ignore empty elements in a list
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cmake_policy(SET CMP0007 NEW)
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find_program(
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Vulkan_glslang_binary
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NAMES glslang
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HINTS $ENV{VULKAN_SDK})
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if(${Vulkan_glslang_binary} STREQUAL "Vulkan_glslang_binary-NOTFOUND")
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message(FATAL_ERROR "glslang tool (part of Vulkan SDK) is a prerequisite to compile shaders to spir-v")
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else()
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message(STATUS "Found glslang: ${Vulkan_glslang_binary}")
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set(IMAGE2D_SHADER_IN_FILE "image2D.comp")
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set(IMAGE2D_SHADER_TMP_OUT_FILE "tmp_image2D.comp")
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set(BUFFER_SHADER_IN_FILE "buffer")
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set(IMAGE2D_FORMATS_LIST_IN_FILE "image2D_test_formats.txt")
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file(READ ${IMAGE2D_SHADER_IN_FILE} IMAGE2D_SHADER_UNFORMAT_CONTENT)
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file(STRINGS ${IMAGE2D_FORMATS_LIST_IN_FILE} IMAGE2D_FORMATS_LIST)
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foreach(IMAGE2D_FORMAT ${IMAGE2D_FORMATS_LIST})
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list(GET IMAGE2D_FORMAT 1 GLSL_FORMAT)
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list(GET IMAGE2D_FORMAT 2 GLSL_TYPE_PREFIX)
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string(REPLACE "GLSL_FORMAT" "${GLSL_FORMAT}" IMAGE2D_SHADER_CONTENT "${IMAGE2D_SHADER_UNFORMAT_CONTENT}")
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string(REPLACE "GLSL_TYPE_PREFIX" "${GLSL_TYPE_PREFIX}" IMAGE2D_SHADER_CONTENT "${IMAGE2D_SHADER_CONTENT}")
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file(WRITE ${IMAGE2D_SHADER_TMP_OUT_FILE} "${IMAGE2D_SHADER_CONTENT}")
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execute_process(
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COMMAND ${Vulkan_glslang_binary} --target-env vulkan1.0 -o image2D_${GLSL_FORMAT}.spv ${IMAGE2D_SHADER_TMP_OUT_FILE}
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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RESULT_VARIABLE commandStatus
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OUTPUT_QUIET)
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if(commandStatus AND NOT commandStatus EQUAL 0)
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message(FATAL_ERROR "shader -> spir-v compilation failed")
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endif()
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endforeach(IMAGE2D_FORMAT)
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execute_process(
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COMMAND ${Vulkan_glslang_binary} --target-env vulkan1.0 -o ${BUFFER_SHADER_IN_FILE}.spv ${BUFFER_SHADER_IN_FILE}.comp
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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RESULT_VARIABLE commandStatus
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OUTPUT_QUIET)
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if(commandStatus AND NOT commandStatus EQUAL 0)
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message(FATAL_ERROR "shader -> spir-v compilation failed")
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endif()
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file(REMOVE ${IMAGE2D_SHADER_TMP_OUT_FILE})
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endif()
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