mirror of
https://github.com/KhronosGroup/OpenCL-CTS.git
synced 2026-03-25 00:09:02 +00:00
Initial open source release of OpenCL 2.0 CTS.
This commit is contained in:
362
test_common/gl/helpers.h
Normal file
362
test_common/gl/helpers.h
Normal file
@@ -0,0 +1,362 @@
|
||||
//
|
||||
// Copyright (c) 2017 The Khronos Group Inc.
|
||||
//
|
||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
||||
// you may not use this file except in compliance with the License.
|
||||
// You may obtain a copy of the License at
|
||||
//
|
||||
// http://www.apache.org/licenses/LICENSE-2.0
|
||||
//
|
||||
// Unless required by applicable law or agreed to in writing, software
|
||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
// See the License for the specific language governing permissions and
|
||||
// limitations under the License.
|
||||
//
|
||||
#ifndef _helpers_h
|
||||
#define _helpers_h
|
||||
|
||||
#include "../harness/compat.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/stat.h>
|
||||
|
||||
#if !defined (__APPLE__)
|
||||
#include <CL/cl.h>
|
||||
#include "gl_headers.h"
|
||||
#include <CL/cl_gl.h>
|
||||
#else
|
||||
#include "gl_headers.h"
|
||||
#endif
|
||||
|
||||
#include "../../test_common/harness/errorHelpers.h"
|
||||
#include "../../test_common/harness/kernelHelpers.h"
|
||||
#include "../../test_common/harness/threadTesting.h"
|
||||
#include "../../test_common/harness/typeWrappers.h"
|
||||
#include "../../test_common/harness/conversions.h"
|
||||
#include "../../test_common/harness/mt19937.h"
|
||||
|
||||
typedef cl_mem
|
||||
(CL_API_CALL *clCreateFromGLBuffer_fn)(cl_context context,
|
||||
cl_mem_flags flags,
|
||||
GLuint bufobj,
|
||||
int * errcode_ret);
|
||||
|
||||
typedef cl_mem
|
||||
(CL_API_CALL *clCreateFromGLTexture_fn)(cl_context context ,
|
||||
cl_mem_flags flags ,
|
||||
GLenum target ,
|
||||
GLint miplevel ,
|
||||
GLuint texture ,
|
||||
cl_int * errcode_ret) ;
|
||||
|
||||
typedef cl_mem
|
||||
(CL_API_CALL *clCreateFromGLTexture2D_fn)(cl_context context ,
|
||||
cl_mem_flags flags ,
|
||||
GLenum target ,
|
||||
GLint miplevel ,
|
||||
GLuint texture ,
|
||||
cl_int * errcode_ret) ;
|
||||
|
||||
typedef cl_mem
|
||||
(CL_API_CALL *clCreateFromGLTexture3D_fn)(cl_context context ,
|
||||
cl_mem_flags flags ,
|
||||
GLenum target ,
|
||||
GLint miplevel ,
|
||||
GLuint texture ,
|
||||
cl_int * errcode_ret) ;
|
||||
|
||||
typedef cl_mem
|
||||
(CL_API_CALL *clCreateFromGLRenderbuffer_fn)(cl_context context ,
|
||||
cl_mem_flags flags ,
|
||||
GLuint renderbuffer ,
|
||||
cl_int * errcode_ret) ;
|
||||
|
||||
typedef cl_int
|
||||
(CL_API_CALL *clGetGLObjectInfo_fn)(cl_mem memobj ,
|
||||
cl_gl_object_type * gl_object_type ,
|
||||
GLuint * gl_object_name) ;
|
||||
|
||||
typedef cl_int
|
||||
(CL_API_CALL *clGetGLTextureInfo_fn)(cl_mem memobj ,
|
||||
cl_gl_texture_info param_name ,
|
||||
size_t param_value_size ,
|
||||
void * param_value ,
|
||||
size_t * param_value_size_ret) ;
|
||||
|
||||
typedef cl_int
|
||||
(CL_API_CALL *clEnqueueAcquireGLObjects_fn)(cl_command_queue command_queue ,
|
||||
cl_uint num_objects ,
|
||||
const cl_mem * mem_objects ,
|
||||
cl_uint num_events_in_wait_list ,
|
||||
const cl_event * event_wait_list ,
|
||||
cl_event * event) ;
|
||||
|
||||
typedef cl_int
|
||||
(CL_API_CALL *clEnqueueReleaseGLObjects_fn)(cl_command_queue command_queue ,
|
||||
cl_uint num_objects ,
|
||||
const cl_mem * mem_objects ,
|
||||
cl_uint num_events_in_wait_list ,
|
||||
const cl_event * event_wait_list ,
|
||||
cl_event * event) ;
|
||||
|
||||
|
||||
extern clCreateFromGLBuffer_fn clCreateFromGLBuffer_ptr;
|
||||
extern clCreateFromGLTexture_fn clCreateFromGLTexture_ptr;
|
||||
extern clCreateFromGLTexture2D_fn clCreateFromGLTexture2D_ptr;
|
||||
extern clCreateFromGLTexture3D_fn clCreateFromGLTexture3D_ptr;
|
||||
extern clCreateFromGLRenderbuffer_fn clCreateFromGLRenderbuffer_ptr;
|
||||
extern clGetGLObjectInfo_fn clGetGLObjectInfo_ptr;
|
||||
extern clGetGLTextureInfo_fn clGetGLTextureInfo_ptr;
|
||||
extern clEnqueueAcquireGLObjects_fn clEnqueueAcquireGLObjects_ptr;
|
||||
extern clEnqueueReleaseGLObjects_fn clEnqueueReleaseGLObjects_ptr;
|
||||
|
||||
|
||||
class glBufferWrapper
|
||||
{
|
||||
public:
|
||||
glBufferWrapper() { mBuffer = 0; }
|
||||
glBufferWrapper( GLuint b ) { mBuffer = b; }
|
||||
~glBufferWrapper() { if( mBuffer != 0 ) glDeleteBuffers( 1, &mBuffer ); }
|
||||
|
||||
glBufferWrapper & operator=( const GLuint &rhs ) { mBuffer = rhs; return *this; }
|
||||
operator GLuint() { return mBuffer; }
|
||||
operator GLuint *() { return &mBuffer; }
|
||||
|
||||
GLuint * operator&() { return &mBuffer; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mBuffer == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mBuffer;
|
||||
};
|
||||
|
||||
class glTextureWrapper
|
||||
{
|
||||
public:
|
||||
glTextureWrapper() { mHandle = 0; }
|
||||
glTextureWrapper( GLuint b ) { mHandle = b; }
|
||||
~glTextureWrapper() {
|
||||
if( mHandle != 0 ) glDeleteTextures( 1, &mHandle );
|
||||
}
|
||||
|
||||
glTextureWrapper & operator=( const GLuint &rhs ) { mHandle = rhs; return *this; }
|
||||
operator GLuint() { return mHandle; }
|
||||
operator GLuint *() { return &mHandle; }
|
||||
|
||||
GLuint * operator&() { return &mHandle; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mHandle == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
// The texture handle.
|
||||
GLuint mHandle;
|
||||
};
|
||||
|
||||
class glRenderbufferWrapper
|
||||
{
|
||||
public:
|
||||
glRenderbufferWrapper() { mBuffer = 0; }
|
||||
glRenderbufferWrapper( GLuint b ) { mBuffer = b; }
|
||||
~glRenderbufferWrapper() { if( mBuffer != 0 ) glDeleteRenderbuffersEXT( 1, &mBuffer ); }
|
||||
|
||||
glRenderbufferWrapper & operator=( const GLuint &rhs ) { mBuffer = rhs; return *this; }
|
||||
operator GLuint() { return mBuffer; }
|
||||
operator GLuint *() { return &mBuffer; }
|
||||
|
||||
GLuint * operator&() { return &mBuffer; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mBuffer == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mBuffer;
|
||||
};
|
||||
|
||||
class glFramebufferWrapper
|
||||
{
|
||||
public:
|
||||
glFramebufferWrapper() { mBuffer = 0; }
|
||||
glFramebufferWrapper( GLuint b ) { mBuffer = b; }
|
||||
~glFramebufferWrapper() { if( mBuffer != 0 ) glDeleteFramebuffersEXT( 1, &mBuffer ); }
|
||||
|
||||
glFramebufferWrapper & operator=( const GLuint &rhs ) { mBuffer = rhs; return *this; }
|
||||
operator GLuint() { return mBuffer; }
|
||||
operator GLuint *() { return &mBuffer; }
|
||||
|
||||
GLuint * operator&() { return &mBuffer; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mBuffer == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mBuffer;
|
||||
};
|
||||
|
||||
class glVertexArraysWrapper
|
||||
{
|
||||
public:
|
||||
glVertexArraysWrapper() { mBuffer = 0; }
|
||||
glVertexArraysWrapper( GLuint b ) { mBuffer = b; }
|
||||
~glVertexArraysWrapper() { if( mBuffer != 0 ) glDeleteVertexArrays( 1, &mBuffer ); }
|
||||
|
||||
glVertexArraysWrapper & operator=( const GLuint &rhs ) { mBuffer = rhs; return *this; }
|
||||
operator GLuint() { return mBuffer; }
|
||||
operator GLuint *() { return &mBuffer; }
|
||||
|
||||
GLuint * operator&() { return &mBuffer; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mBuffer == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mBuffer;
|
||||
};
|
||||
|
||||
class glProgramWrapper
|
||||
{
|
||||
public:
|
||||
glProgramWrapper() { mProgram = 0; }
|
||||
glProgramWrapper( GLuint b ) { mProgram = b; }
|
||||
~glProgramWrapper() { if( mProgram != 0 ) glDeleteProgram( mProgram ); }
|
||||
|
||||
glProgramWrapper & operator=( const GLuint &rhs ) { mProgram = rhs; return *this; }
|
||||
operator GLuint() { return mProgram; }
|
||||
operator GLuint *() { return &mProgram; }
|
||||
|
||||
GLuint * operator&() { return &mProgram; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mProgram == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mProgram;
|
||||
};
|
||||
|
||||
class glShaderWrapper
|
||||
{
|
||||
public:
|
||||
glShaderWrapper() { mShader = 0; }
|
||||
glShaderWrapper( GLuint b ) { mShader = b; }
|
||||
~glShaderWrapper() { if( mShader != 0 ) glDeleteShader( mShader ); }
|
||||
|
||||
glShaderWrapper & operator=( const GLuint &rhs ) { mShader = rhs; return *this; }
|
||||
operator GLuint() { return mShader; }
|
||||
operator GLuint *() { return &mShader; }
|
||||
|
||||
GLuint * operator&() { return &mShader; }
|
||||
|
||||
bool operator==( GLuint rhs ) { return mShader == rhs; }
|
||||
|
||||
protected:
|
||||
|
||||
GLuint mShader;
|
||||
};
|
||||
|
||||
// Helper functions (defined in helpers.cpp)
|
||||
|
||||
extern void * CreateGLTexture1DArray( size_t width, size_t length,
|
||||
GLenum target, GLenum glFormat, GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID, int *outError,
|
||||
bool allocateMem, MTdata d);
|
||||
|
||||
extern void * CreateGLTexture2DArray( size_t width, size_t height, size_t length,
|
||||
GLenum target, GLenum glFormat, GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID, int *outError,
|
||||
bool allocateMem, MTdata d);
|
||||
|
||||
extern void * CreateGLTextureBuffer( size_t width,
|
||||
GLenum target, GLenum glFormat, GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTex, GLuint *outBuf, int *outError,
|
||||
bool allocateMem, MTdata d);
|
||||
|
||||
extern void * CreateGLTexture1D(size_t width,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID,
|
||||
int *outError, bool allocateMem, MTdata d );
|
||||
|
||||
extern void * CreateGLTexture2D( size_t width, size_t height,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID,
|
||||
int *outError, bool allocateMem, MTdata d );
|
||||
|
||||
|
||||
extern void * CreateGLTexture3D( size_t width, size_t height, size_t depth,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID,
|
||||
int *outError, MTdata d, bool allocateMem = true );
|
||||
|
||||
#ifdef GL_VERSION_3_2
|
||||
extern void * CreateGLTexture2DMultisample( size_t width, size_t height, size_t samples,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID,
|
||||
int *outError, bool allocateMem, MTdata d,
|
||||
bool fixedSampleLocations );
|
||||
|
||||
extern void * CreateGLTexture2DArrayMultisample( size_t width, size_t height,
|
||||
size_t length, size_t samples,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type, GLuint *outTextureID,
|
||||
int *outError, bool allocateMem, MTdata d,
|
||||
bool fixedSampleLocations );
|
||||
#endif
|
||||
|
||||
extern void * ReadGLTexture( GLenum glTarget, GLuint glTexture, GLuint glBuf, GLint width,
|
||||
GLenum glFormat, GLenum glInternalFormat,
|
||||
GLenum glType, ExplicitType typeToReadAs,
|
||||
size_t outWidth, size_t outHeight );
|
||||
|
||||
extern int CreateGLRenderbufferRaw( GLsizei width, GLsizei height,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
GLuint *outFramebuffer,
|
||||
GLuint *outRenderbuffer );
|
||||
|
||||
extern void * CreateGLRenderbuffer( GLsizei width, GLsizei height,
|
||||
GLenum target, GLenum glFormat,
|
||||
GLenum internalFormat, GLenum glType,
|
||||
ExplicitType type,
|
||||
GLuint *outFramebuffer,
|
||||
GLuint *outRenderbuffer,
|
||||
int *outError, MTdata d, bool allocateMem );
|
||||
|
||||
extern void * ReadGLRenderbuffer( GLuint glFramebuffer, GLuint glRenderbuffer,
|
||||
GLenum attachment, GLenum glFormat,
|
||||
GLenum glInternalFormat, GLenum glType,
|
||||
ExplicitType typeToReadAs,
|
||||
size_t outWidth, size_t outHeight );
|
||||
|
||||
extern void DumpGLBuffer(GLenum type, size_t width, size_t height, void* buffer);
|
||||
extern const char *GetGLTypeName( GLenum type );
|
||||
extern const char *GetGLAttachmentName( GLenum att );
|
||||
extern const char *GetGLTargetName( GLenum tgt );
|
||||
extern const char *GetGLBaseFormatName( GLenum baseformat );
|
||||
extern const char *GetGLFormatName( GLenum format );
|
||||
|
||||
extern void* CreateRandomData( ExplicitType type, size_t count, MTdata d );
|
||||
|
||||
extern GLenum GetGLFormat(GLenum internalFormat);
|
||||
extern GLenum GetGLTypeForExplicitType(ExplicitType type);
|
||||
extern size_t GetGLTypeSize(GLenum type);
|
||||
extern ExplicitType GetExplicitTypeForGLType(GLenum type);
|
||||
|
||||
extern GLenum get_base_gl_target( GLenum target );
|
||||
|
||||
extern int init_clgl_ext( void );
|
||||
|
||||
extern GLint get_gl_max_samples( GLenum target, GLenum internalformat );
|
||||
|
||||
#endif // _helpers_h
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user