Use glFinish to replace glFlush (#1102)

In OpenCL spec 1.1:
"Prior to calling clEnqueueAcquireGLObjects, the application must ensure that any pending GL
operations which access the objects specified in mem_objects have completed. This may be
accomplished portably by issuing and waiting for completion of a glFinish command on all GL
contexts with pending references to these objects."

Signed-off-by: Alex Xie <AlexBin.Xie@amd.com>
This commit is contained in:
AlexBinXie
2021-01-14 08:27:45 -05:00
committed by GitHub
parent e5f89249fa
commit 0b6fbd15d1
2 changed files with 5 additions and 5 deletions

View File

@@ -184,7 +184,7 @@ int test_buffer_kernel(cl_context context, cl_command_queue queue, ExplicitType
glBufferData( GL_ARRAY_BUFFER, bufferSize, outDataGL, GL_STATIC_DRAW );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glFlush();
glFinish();
/* Generate some streams. The first and last ones are GL, middle one just vanilla CL */