//
// Copyright (c) 2017 The Khronos Group Inc.
// 
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//    http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#include "ThreadPool.h"
#include "errorHelpers.h"
#include "fpcontrol.h"
#include <stdio.h>
#include <stdlib.h>

#if  defined( __APPLE__ ) || defined( __linux__ ) || defined( _WIN32 )  // or any other POSIX system

#if defined( _WIN32 )
#include <windows.h>
#if defined(_MSC_VER)
#include <intrin.h>
#endif
#include "mingw_compat.h"
#include <process.h>
#else // !_WIN32
#include <pthread.h>
#include <unistd.h>
#include <sys/errno.h>
#ifdef __linux__
#include <sched.h>
#endif
#endif // !_WIN32

// declarations
#ifdef  _WIN32
void ThreadPool_WorkerFunc( void *p );
#else
void *ThreadPool_WorkerFunc( void *p );
#endif
void ThreadPool_Init(void);
void ThreadPool_Exit(void);

#if defined (__MINGW32__)
    // Mutex for implementing super heavy atomic operations if you don't have GCC or MSVC
    CRITICAL_SECTION     gAtomicLock;
#elif defined( __GNUC__ ) || defined( _MSC_VER)
#else
    pthread_mutex_t     gAtomicLock;
#endif

// Atomic add operator with mem barrier.  Mem barrier needed to protect state modified by the worker functions.
cl_int ThreadPool_AtomicAdd( volatile cl_int *a, cl_int b )
{
#if defined (__MINGW32__)
    // No atomics on Mingw32
    EnterCriticalSection(&gAtomicLock);
    cl_int old = *a;
    *a = old + b;
    LeaveCriticalSection(&gAtomicLock);
    return old;
#elif defined( __GNUC__ )
    // GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
    return __sync_fetch_and_add( a, b );
    // do we need __sync_synchronize() here, too?  GCC docs are unclear whether __sync_fetch_and_add does a synchronize
#elif defined( _MSC_VER )
    return (cl_int) _InterlockedExchangeAdd( (volatile LONG*) a, (LONG) b );
#else
    #warning  Please add a atomic add implementation here, with memory barrier.  Fallback code is slow.
    if( pthread_mutex_lock(&gAtomicLock) )
        log_error( "Atomic operation failed. pthread_mutex_lock(&gAtomicLock) returned an error\n");
    cl_int old = *a;
    *a = old + b;
    if( pthread_mutex_unlock(&gAtomicLock) )
        log_error( "Failed to release gAtomicLock. Further atomic operations may deadlock!\n");
    return old;
#endif
}

#if defined( _WIN32 )
// Uncomment the following line if Windows XP support is not required.
// #define HAS_INIT_ONCE_EXECUTE_ONCE 1

#if defined(HAS_INIT_ONCE_EXECUTE_ONCE)
#define _INIT_ONCE           INIT_ONCE
#define _PINIT_ONCE          PINIT_ONCE
#define _InitOnceExecuteOnce InitOnceExecuteOnce
#else // !HAS_INIT_ONCE_EXECUTE_ONCE

typedef volatile LONG _INIT_ONCE;
typedef _INIT_ONCE *_PINIT_ONCE;
typedef BOOL (CALLBACK *_PINIT_ONCE_FN)(_PINIT_ONCE, PVOID, PVOID *);

#define _INIT_ONCE_UNINITIALIZED 0
#define _INIT_ONCE_IN_PROGRESS   1
#define _INIT_ONCE_DONE          2

static BOOL _InitOnceExecuteOnce(
  _PINIT_ONCE InitOnce,
  _PINIT_ONCE_FN InitFn,
  PVOID Parameter,
  LPVOID *Context
)
{
    while ( *InitOnce != _INIT_ONCE_DONE )
    {
        if (*InitOnce != _INIT_ONCE_IN_PROGRESS && _InterlockedCompareExchange( InitOnce, _INIT_ONCE_IN_PROGRESS, _INIT_ONCE_UNINITIALIZED ) == _INIT_ONCE_UNINITIALIZED )
        {
            InitFn( InitOnce, Parameter, Context );
            *InitOnce = _INIT_ONCE_DONE;
            return TRUE;
        }
        Sleep( 1 );
    }
    return TRUE;
}
#endif // !HAS_INIT_ONCE_EXECUTE_ONCE

// Uncomment the following line if Windows XP support is not required.
// #define HAS_CONDITION_VARIABLE 1

#if defined(HAS_CONDITION_VARIABLE)
#define _CONDITION_VARIABLE          CONDITION_VARIABLE
#define _InitializeConditionVariable InitializeConditionVariable
#define _SleepConditionVariableCS    SleepConditionVariableCS
#define _WakeAllConditionVariable    WakeAllConditionVariable
#else // !HAS_CONDITION_VARIABLE
typedef struct
{
    HANDLE           mEvent; // Used to park the thread.
    CRITICAL_SECTION mLock[1]; // Used to protect mWaiters, mGeneration and mReleaseCount.
    volatile cl_int  mWaiters; // Number of threads waiting on this cond var.
    volatile cl_int  mGeneration; // Wait generation count.
    volatile cl_int  mReleaseCount; // Number of releases to execute before reseting the event.
} _CONDITION_VARIABLE;

typedef _CONDITION_VARIABLE *_PCONDITION_VARIABLE;

static void _InitializeConditionVariable( _PCONDITION_VARIABLE cond_var )
{
    cond_var->mEvent = CreateEvent( NULL, TRUE, FALSE, NULL );
    InitializeCriticalSection( cond_var->mLock );
    cond_var->mWaiters = 0;
    cond_var->mGeneration = 0;
#if !defined ( NDEBUG )
    cond_var->mReleaseCount = 0;
#endif // !NDEBUG
}

static void _SleepConditionVariableCS( _PCONDITION_VARIABLE cond_var, PCRITICAL_SECTION cond_lock, DWORD ignored)
{
    EnterCriticalSection( cond_var->mLock );
    cl_int generation = cond_var->mGeneration;
    ++cond_var->mWaiters;
    LeaveCriticalSection( cond_var->mLock );
    LeaveCriticalSection( cond_lock );

    while ( TRUE )
    {
        WaitForSingleObject( cond_var->mEvent, INFINITE );
        EnterCriticalSection( cond_var->mLock );
        BOOL done = cond_var->mReleaseCount > 0 && cond_var->mGeneration != generation;
        LeaveCriticalSection( cond_var->mLock );
        if ( done )
        {
            break;
        }
    }

    EnterCriticalSection( cond_lock );
    EnterCriticalSection( cond_var->mLock );
    if ( --cond_var->mReleaseCount == 0 )
    {
        ResetEvent( cond_var->mEvent );
    }
    --cond_var->mWaiters;
    LeaveCriticalSection( cond_var->mLock );
}

static void _WakeAllConditionVariable( _PCONDITION_VARIABLE cond_var )
{
    EnterCriticalSection( cond_var->mLock );
    if (cond_var->mWaiters > 0 )
    {
        ++cond_var->mGeneration;
        cond_var->mReleaseCount = cond_var->mWaiters;
        SetEvent( cond_var->mEvent );
    }
    LeaveCriticalSection( cond_var->mLock );
}
#endif // !HAS_CONDITION_VARIABLE
#endif // _WIN32

#define MAX_COUNT   (1<<29)

// Global state to coordinate whether the threads have been launched successfully or not
#if defined( _MSC_VER ) && (_WIN32_WINNT >= 0x600)
static _INIT_ONCE threadpool_init_control;
#elif defined (_WIN32)  // MingW of XP
static int threadpool_init_control;
#else // Posix platforms
pthread_once_t threadpool_init_control = PTHREAD_ONCE_INIT;
#endif
cl_int threadPoolInitErr = -1;          // set to CL_SUCCESS on successful thread launch

// critical region lock around ThreadPool_Do.  We can only run one ThreadPool_Do at a time,
// because we are too lazy to set up a queue here, and don't expect to need one.
#if defined( _WIN32 )
CRITICAL_SECTION    gThreadPoolLock[1];
#else // !_WIN32
pthread_mutex_t     gThreadPoolLock;
#endif // !_WIN32

// Condition variable to park ThreadPool threads when not working
#if defined( _WIN32 )
CRITICAL_SECTION    cond_lock[1];
_CONDITION_VARIABLE cond_var[1];
#else // !_WIN32
pthread_mutex_t     cond_lock;
pthread_cond_t      cond_var;
#endif // !_WIN32
volatile cl_int     gRunCount = 0;              // Condition variable state. How many iterations on the function left to run.
                                                // set to CL_INT_MAX to cause worker threads to exit. Note: this value might go negative.

// State that only changes when the threadpool is not working.
volatile TPFuncPtr  gFunc_ptr = NULL;
volatile void       *gUserInfo = NULL;
volatile cl_int     gJobCount = 0;

// State that may change while the thread pool is working
volatile cl_int     jobError = CL_SUCCESS;      // err code return for the job as a whole

// Condition variable to park caller while waiting
#if defined( _WIN32 )
HANDLE              caller_event;
#else // !_WIN32
pthread_mutex_t     caller_cond_lock;
pthread_cond_t      caller_cond_var;
#endif // !_WIN32
volatile cl_int     gRunning = 0;       // # of threads intended to be running. Running threads will decrement this as they discover they've run out of work to do.

// The total number of threads launched.
volatile cl_int     gThreadCount = 0;
#ifdef _WIN32
void ThreadPool_WorkerFunc( void *p )
#else
void *ThreadPool_WorkerFunc( void *p )
#endif
{
    cl_uint threadID = ThreadPool_AtomicAdd( (volatile cl_int *) p, 1 );
    cl_int item = ThreadPool_AtomicAdd( &gRunCount, -1 );
//    log_info( "ThreadPool_WorkerFunc start: gRunning = %d\n", gRunning );

    while( MAX_COUNT > item )
    {
        cl_int err;

        // check for more work to do
        if( 0 >= item )
        {
//            log_info( "Thread %d has run out of work.\n", threadID );

            // No work to do. Attempt to block waiting for work
#if defined( _WIN32 )
            EnterCriticalSection( cond_lock );
#else // !_WIN32
            if((err = pthread_mutex_lock( &cond_lock) ))
            {
                log_error("Error %d from pthread_mutex_lock. Worker %d unable to block waiting for work. ThreadPool_WorkerFunc failed.\n", err, threadID );
                goto exit;
            }
#endif // !_WIN32

            cl_int remaining = ThreadPool_AtomicAdd( &gRunning, -1 );
//            log_info( "ThreadPool_WorkerFunc: gRunning = %d\n", remaining - 1 );
            if( 1 == remaining )
            { // last thread out signal the main thread to wake up
#if defined( _WIN32 )
                SetEvent( caller_event );
#else // !_WIN32
                if((err = pthread_mutex_lock( &caller_cond_lock) ))
                {
                    log_error("Error %d from pthread_mutex_lock. Unable to wake caller.\n", err );
                    goto exit;
                }
                if( (err = pthread_cond_broadcast( &caller_cond_var )))
                {
                    log_error("Error %d from pthread_cond_broadcast. Unable to wake up main thread. ThreadPool_WorkerFunc failed.\n", err );
                    goto exit;
                }
                if((err = pthread_mutex_unlock( &caller_cond_lock) ))
                {
                    log_error("Error %d from pthread_mutex_lock. Unable to wake caller.\n", err );
                    goto exit;
                }
#endif // !_WIN32
            }

            // loop in case we are woken only to discover that some other thread already did all the work
            while( 0 >= item )
            {
#if defined( _WIN32 )
                _SleepConditionVariableCS( cond_var, cond_lock, INFINITE );
#else // !_WIN32
                if((err = pthread_cond_wait( &cond_var, &cond_lock) ))
                {
                    log_error("Error %d from pthread_cond_wait. Unable to block for waiting for work. ThreadPool_WorkerFunc failed.\n", err );
                    pthread_mutex_unlock( &cond_lock);
                    goto exit;
                }
#endif // !_WIN32

                // try again to get a valid item id
                item = ThreadPool_AtomicAdd( &gRunCount, -1 );
                if( MAX_COUNT <= item )  // exit if we are done
                {
#if defined( _WIN32 )
                    LeaveCriticalSection( cond_lock );
#else // !_WIN32
                    pthread_mutex_unlock( &cond_lock);
#endif // !_WIN32
                    goto exit;
                }
            }

            ThreadPool_AtomicAdd( &gRunning, 1 );
//            log_info( "Thread %d has found work.\n", threadID);

#if defined( _WIN32 )
            LeaveCriticalSection( cond_lock );
#else // !_WIN32
            if((err = pthread_mutex_unlock( &cond_lock) ))
            {
                log_error("Error %d from pthread_mutex_unlock. Unable to block for waiting for work. ThreadPool_WorkerFunc failed.\n", err );
                goto exit;
            }
#endif // !_WIN32

        }

        // we have a valid item, so do the work
        if( CL_SUCCESS == jobError )  // but only if we haven't already encountered an error
        {
//            log_info( "Thread %d doing job %d\n", threadID, item - 1);

#if defined(__APPLE__) && defined(__arm__)
            // On most platforms which support denorm, default is FTZ off. However,
            // on some hardware where the reference is computed, default might be flush denorms to zero e.g. arm.
            // This creates issues in result verification. Since spec allows the implementation to either flush or
            // not flush denorms to zero, an implementation may choose not be flush i.e. return denorm result whereas
            // reference result may be zero (flushed denorm). Hence we need to disable denorm flushing on host side
            // where reference is being computed to make sure we get non-flushed reference result. If implementation
            // returns flushed result, we correctly take care of that in verification code.
            FPU_mode_type oldMode;
            DisableFTZ( &oldMode );
#endif

            // Call the user's function with this item ID
            err = gFunc_ptr( item - 1, threadID, (void*) gUserInfo );
#if defined(__APPLE__) && defined(__arm__)
            // Restore FP state
            RestoreFPState( &oldMode );
#endif

            if( err )
            {
#if (__MINGW32__)
                EnterCriticalSection(&gAtomicLock);
                if( jobError == CL_SUCCESS );
                    jobError = err;
                gRunCount = 0;
                LeaveCriticalSection(&gAtomicLock);
#elif defined( __GNUC__ )
                // GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
                // set the new error if we are the first one there.
                __sync_val_compare_and_swap( &jobError, CL_SUCCESS, err );

                // drop run count to 0
                gRunCount = 0;
                __sync_synchronize();
#elif defined( _MSC_VER )
                // set the new error if we are the first one there.
                _InterlockedCompareExchange( (volatile LONG*) &jobError, err, CL_SUCCESS );

                // drop run count to 0
                gRunCount = 0;
                _mm_mfence();
#else
                if( pthread_mutex_lock(&gAtomicLock) )
                    log_error( "Atomic operation failed. pthread_mutex_lock(&gAtomicLock) returned an error\n");
                if( jobError == CL_SUCCESS );
                    jobError = err;
                gRunCount = 0;
                if( pthread_mutex_unlock(&gAtomicLock) )
                    log_error( "Failed to release gAtomicLock. Further atomic operations may deadlock\n");
#endif
            }
        }

        // get the next item
        item = ThreadPool_AtomicAdd( &gRunCount, -1 );
    }

exit:
    log_info( "ThreadPool: thread %d exiting.\n", threadID );
    ThreadPool_AtomicAdd( &gThreadCount, -1 );
#if !defined(_WIN32)
    return NULL;
#endif
}

// SetThreadCount() may be used to artifically set the number of worker threads
// If the value is 0 (the default) the number of threads will be determined based on
// the number of CPU cores.  If it is a unicore machine, then 2 will be used, so
// that we still get some testing for thread safety.
//
// If count < 2 or the CL_TEST_SINGLE_THREADED environment variable is set then the
// code will run single threaded, but will report an error to indicate that the test
// is invalid.  This option is intended for debugging purposes only. It is suggested
// as a convention that test apps set the thread count to 1 in response to the -m flag.
//
// SetThreadCount() must be called before the first call to GetThreadCount() or ThreadPool_Do(),
// otherwise the behavior is indefined.
void        SetThreadCount( int count )
{
    if( threadPoolInitErr == CL_SUCCESS )
    {
        log_error( "Error: It is illegal to set the thread count after the first call to ThreadPool_Do or GetThreadCount\n" );
        abort();
    }

    gThreadCount = count;
}

void ThreadPool_Init(void)
{
    cl_int i;
    int err;
    volatile cl_uint threadID = 0;

    // Check for manual override of multithreading code. We add this for better debuggability.
    if( getenv( "CL_TEST_SINGLE_THREADED" ) )
    {
        gThreadCount = 1;
        return;
    }

    // Figure out how many threads to run -- check first for non-zero to give the implementation the chance
    if( 0 == gThreadCount )
    {
#if defined(_MSC_VER) || defined (__MINGW64__)
        PSYSTEM_LOGICAL_PROCESSOR_INFORMATION buffer = NULL;
        DWORD length = 0;

        GetLogicalProcessorInformation( NULL, &length );
        buffer = (PSYSTEM_LOGICAL_PROCESSOR_INFORMATION) malloc( length );
        if( buffer != NULL )
        {
            if ( GetLogicalProcessorInformation( buffer, &length ) == TRUE )
            {
                PSYSTEM_LOGICAL_PROCESSOR_INFORMATION ptr = buffer;
                while( ptr < &buffer[ length / sizeof( SYSTEM_LOGICAL_PROCESSOR_INFORMATION ) ] )
                {
                    if( ptr->Relationship == RelationProcessorCore )
                    {
                        // Count the number of bits in ProcessorMask (number of logical cores)
                        ULONG mask = ptr->ProcessorMask;
                        while( mask )
                        {
                            ++gThreadCount;
                            mask &= mask - 1; // Remove 1 bit at a time
                        }
                    }
                    ++ptr;
                }
            }
            free(buffer);
        }
#elif defined (__MINGW32__)
        {
            #warning  How about this, instead of hard coding it to 2?
            SYSTEM_INFO sysinfo;
            GetSystemInfo( &sysinfo );
            gThreadCount = sysinfo.dwNumberOfProcessors;
        }
#elif defined (__linux__) && !defined(__ANDROID__)
        cpu_set_t    affinity;
        if ( 0 == sched_getaffinity(0, sizeof(cpu_set_t), &affinity) )
        {
#if !(defined(CPU_COUNT))
        gThreadCount = 1;
#else
            gThreadCount = CPU_COUNT(&affinity);
#endif
        }
        else
        {
            gThreadCount = (cl_int) sysconf(_SC_NPROCESSORS_CONF);       // Hopefully your system returns logical cpus here, as does MacOS X
        }
#else // !_WIN32
        gThreadCount = (cl_int) sysconf(_SC_NPROCESSORS_CONF);       // Hopefully your system returns logical cpus here, as does MacOS X
#endif // !_WIN32

        // Multithreaded tests are required to run multithreaded even on unicore systems so as to test thread safety
        if( 1 == gThreadCount )
            gThreadCount = 2;
    }

    // When working in 32 bit limit the thread number to 12
    // This fix was made due to memory issues in integer_ops test
    // When running integer_ops, the test opens as many threads as the
    // machine has and each thread allocates a fixed amount of memory
    // When running this test on dual socket machine in 32-bit, the
    // process memory is not sufficient and the test fails
    #if defined(_WIN32) && !defined(_M_X64)
        if (gThreadCount > 12) {
            gThreadCount = 12;
        }
    #endif

    //Allow the app to set thread count to <0 for debugging purposes.  This will cause the test to run single threaded.
    if( gThreadCount < 2 )
    {
        log_error( "ERROR: Running single threaded because thread count < 2. \n*** TEST IS INVALID! ***\n");
        gThreadCount = 1;
        return;
    }

#if defined( _WIN32 )
    InitializeCriticalSection( gThreadPoolLock );
    InitializeCriticalSection( cond_lock );
    _InitializeConditionVariable( cond_var );
    caller_event = CreateEvent( NULL, FALSE, FALSE, NULL );
#elif defined (__GNUC__)
    // Dont rely on PTHREAD_MUTEX_INITIALIZER for intialization of a mutex since it might cause problem
    // with some flavors of gcc compilers.
    pthread_cond_init(&cond_var, NULL);
    pthread_mutex_init(&cond_lock ,NULL);
    pthread_cond_init(&caller_cond_var, NULL);
    pthread_mutex_init(&caller_cond_lock, NULL);
    pthread_mutex_init(&gThreadPoolLock, NULL);
#endif

#if !(defined(__GNUC__) || defined(_MSC_VER) || defined(__MINGW32__))
    pthread_mutex_initialize(gAtomicLock);
#elif defined (__MINGW32__)
    InitializeCriticalSection(&gAtomicLock);
#endif
    // Make sure the last thread done in the work pool doesn't signal us to wake before we get to the point where we are supposed to wait
    //  That would cause a deadlock.
#if !defined( _WIN32 )
    if((err = pthread_mutex_lock( &caller_cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_lock. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
        gThreadCount = 1;
        return;
    }
#endif // !_WIN32

    gRunning = gThreadCount;
    // init threads
    for( i = 0; i < gThreadCount; i++ )
    {
#if defined( _WIN32 )
        uintptr_t handle = _beginthread(ThreadPool_WorkerFunc, 0, (void*) &threadID);
        err = ( handle == 0 );
#else // !_WIN32
        pthread_t tid = 0;
        err = pthread_create( &tid, NULL, ThreadPool_WorkerFunc, (void*) &threadID );
#endif // !_WIN32
        if( err )
        {
            log_error( "Error %d launching thread %d\n", err, i );
            threadPoolInitErr = err;
            gThreadCount = i;
            break;
        }
    }

    atexit( ThreadPool_Exit );

// block until they are done launching.
    do
    {
#if defined( _WIN32 )
        WaitForSingleObject( caller_event, INFINITE );
#else // !_WIN32
        if((err = pthread_cond_wait( &caller_cond_var, &caller_cond_lock) ))
        {
            log_error("Error %d from pthread_cond_wait. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
            pthread_mutex_unlock( &caller_cond_lock);
            return;
        }
#endif // !_WIN32
    }
    while( gRunCount != -gThreadCount );
#if !defined( _WIN32 )
    if((err = pthread_mutex_unlock( &caller_cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_unlock. Unable to block for work to finish. ThreadPool_Init failed.\n", err );
        return;
    }
#endif // !_WIN32

    threadPoolInitErr = CL_SUCCESS;
}

#if defined(_MSC_VER)
static BOOL CALLBACK _ThreadPool_Init(_PINIT_ONCE InitOnce, PVOID Parameter, PVOID *lpContex)
{
    ThreadPool_Init();
    return TRUE;
}
#endif

void ThreadPool_Exit(void)
{
    int err, count;
    gRunCount = CL_INT_MAX;

#if defined( __GNUC__ )
    // GCC extension: http://gcc.gnu.org/onlinedocs/gcc/Atomic-Builtins.html#Atomic-Builtins
    __sync_synchronize();
#elif defined( _MSC_VER )
    _mm_mfence();
#else
    #warning   If this is a weakly ordered memory system, please add a memory barrier here to force this and everything else to memory before we proceed
#endif

    // spin waiting for threads to die
    for (count = 0; 0 != gThreadCount && count < 1000; count++)
    {
#if defined( _WIN32 )
        _WakeAllConditionVariable( cond_var );
        Sleep(1);
#else // !_WIN32
        if( (err = pthread_cond_broadcast( &cond_var )))
        {
            log_error("Error %d from pthread_cond_broadcast. Unable to wake up work threads. ThreadPool_Exit failed.\n", err );
            break;
        }
        usleep(1000);
#endif // !_WIN32
    }

    if( gThreadCount )
        log_error( "Error: Thread pool timed out after 1 second with %d threads still active.\n", gThreadCount );
    else
        log_info( "Thread pool exited in a orderly fashion.\n" );
}


// Blocking API that farms out count jobs to a thread pool.
// It may return with some work undone if func_ptr() returns a non-zero
// result.
//
// This function obviously has its shortcommings. Only one call to ThreadPool_Do
// can be running at a time. It is not intended for general purpose use.
// If clEnqueueNativeKernelFn, out of order queues and a CL_DEVICE_TYPE_CPU were
// all available then it would make more sense to use those features.
cl_int ThreadPool_Do( TPFuncPtr func_ptr,
                      cl_uint count,
                      void *userInfo )
{
    cl_int newErr;
    cl_int err = 0;
    // Lazily set up our threads
#if defined(_MSC_VER) && (_WIN32_WINNT >= 0x600)
    err = !_InitOnceExecuteOnce( &threadpool_init_control, _ThreadPool_Init, NULL, NULL );
#elif defined (_WIN32)
    if (threadpool_init_control == 0) {
    #warning  This is buggy and race prone.  Find a better way.
        ThreadPool_Init();
        threadpool_init_control = 1;
    }
#else //posix platform
    err = pthread_once( &threadpool_init_control, ThreadPool_Init );
    if( err )
    {
        log_error("Error %d from pthread_once. Unable to init threads. ThreadPool_Do failed.\n", err );
        return err;
    }
#endif
    // Single threaded code to handle case where threadpool wasn't allocated or was disabled by environment variable
    if( threadPoolInitErr )
    {
        cl_uint currentJob = 0;
        cl_int  result = CL_SUCCESS;

#if defined(__APPLE__) && defined(__arm__)
        // On most platforms which support denorm, default is FTZ off. However,
        // on some hardware where the reference is computed, default might be flush denorms to zero e.g. arm.
        // This creates issues in result verification. Since spec allows the implementation to either flush or
        // not flush denorms to zero, an implementation may choose not be flush i.e. return denorm result whereas
        // reference result may be zero (flushed denorm). Hence we need to disable denorm flushing on host side
        // where reference is being computed to make sure we get non-flushed reference result. If implementation
        // returns flushed result, we correctly take care of that in verification code.
        FPU_mode_type oldMode;
        DisableFTZ( &oldMode );
#endif
        for( currentJob = 0; currentJob < count; currentJob++ )
            if((result = func_ptr( currentJob, 0, userInfo )))
            {
#if defined(__APPLE__) && defined(__arm__)
                // Restore FP state before leaving
                RestoreFPState( &oldMode );
#endif
                return result;
            }

#if defined(__APPLE__) && defined(__arm__)
        // Restore FP state before leaving
        RestoreFPState( &oldMode );
#endif

        return CL_SUCCESS;
    }

    if( count >= MAX_COUNT )
    {
        log_error("Error: ThreadPool_Do count %d >= max threadpool count of %d\n", count, MAX_COUNT );
        return -1;
    }

    // Enter critical region
#if defined( _WIN32 )
    EnterCriticalSection( gThreadPoolLock );
#else // !_WIN32
    if( (err = pthread_mutex_lock( &gThreadPoolLock )))
    {
        switch (err)
        {
            case EDEADLK:
                log_error("Error EDEADLK returned in ThreadPool_Do(). ThreadPool_Do is not designed to work recursively!\n" );
                break;
            case EINVAL:
                log_error("Error EINVAL returned in ThreadPool_Do(). How did we end up with an invalid gThreadPoolLock?\n" );
                break;
            default:
                break;
        }
        return err;
    }
#endif // !_WIN32

    // Start modifying the job state observable by worker threads
#if defined( _WIN32 )
    EnterCriticalSection( cond_lock );
#else // !_WIN32
    if((err = pthread_mutex_lock( &cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_lock. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
        goto exit;
    }
#endif // !_WIN32

    // Make sure the last thread done in the work pool doesn't signal us to wake before we get to the point where we are supposed to wait
    //  That would cause a deadlock.
#if !defined( _WIN32 )
    if((err = pthread_mutex_lock( &caller_cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_lock. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
        goto exit;
    }
#endif // !_WIN32

    // Prime the worker threads to get going
    jobError = CL_SUCCESS;
    gRunCount = gJobCount = count;
    gFunc_ptr = func_ptr;
    gUserInfo = userInfo;

#if defined( _WIN32 )
    ResetEvent(caller_event);
    _WakeAllConditionVariable( cond_var );
    LeaveCriticalSection( cond_lock );
#else // !_WIN32
    if( (err = pthread_cond_broadcast( &cond_var )))
    {
        log_error("Error %d from pthread_cond_broadcast. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
        goto exit;
    }
    if((err = pthread_mutex_unlock( &cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_unlock. Unable to wake up work threads. ThreadPool_Do failed.\n", err );
        goto exit;
    }
#endif // !_WIN32

// block until they are done.  It would be slightly more efficient to do some of the work here though.
    do
    {
#if defined( _WIN32 )
        WaitForSingleObject( caller_event, INFINITE );
#else // !_WIN32
        if((err = pthread_cond_wait( &caller_cond_var, &caller_cond_lock) ))
        {
            log_error("Error %d from pthread_cond_wait. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
            pthread_mutex_unlock( &caller_cond_lock);
            goto exit;
        }
#endif // !_WIN32
    }
    while( gRunning );
#if !defined(_WIN32)
    if((err = pthread_mutex_unlock( &caller_cond_lock) ))
    {
        log_error("Error %d from pthread_mutex_unlock. Unable to block for work to finish. ThreadPool_Do failed.\n", err );
        goto exit;
    }
#endif // !_WIN32

    err = jobError;

exit:
    // exit critical region
#if defined( _WIN32 )
    LeaveCriticalSection( gThreadPoolLock );
#else // !_WIN32
    newErr = pthread_mutex_unlock( &gThreadPoolLock );
    if( newErr)
    {
        log_error("Error %d from pthread_mutex_unlock. Unable to exit critical region. ThreadPool_Do failed.\n", newErr );
        return err;
    }
#endif // !_WIN32

    return err;
}

cl_uint GetThreadCount( void )
{
    // Lazily set up our threads
#if defined(_MSC_VER) && (_WIN32_WINNT >= 0x600)
    cl_int err = !_InitOnceExecuteOnce( &threadpool_init_control, _ThreadPool_Init, NULL, NULL );
#elif defined (_WIN32)
    if (threadpool_init_control == 0) {
    #warning  This is buggy and race prone.  Find a better way.
        ThreadPool_Init();
        threadpool_init_control = 1;
    }
#else
    cl_int err = pthread_once( &threadpool_init_control, ThreadPool_Init );
    if( err )
    {
        log_error("Error %d from pthread_once. Unable to init threads. ThreadPool_Do failed.\n", err );
        return err;
    }
#endif // !_WIN32

    if( gThreadCount < 1 )
        return 1;

    return gThreadCount;
}

#else

#ifndef MY_OS_REALLY_REALLY_DOESNT_SUPPORT_THREADS
    #error ThreadPool implementation has not been multithreaded for this operating system. You must multithread this section.
#endif
//
// We require multithreading in parts of the test as a means of simultaneously testing reentrancy requirements
// of OpenCL API, while also checking
//
// A sample single threaded implementation follows, for documentation / bootstrapping purposes.
// It is not okay to use this for conformance testing!!!
//
// Exception:  If your operating system does not support multithreaded execution of any kind, then you may use this code.
//

cl_int ThreadPool_AtomicAdd( volatile cl_int *a, cl_int b )
{
    cl_uint r = *a;

    // since this fallback code path is not multithreaded, we just do a regular add here
    // If your operating system supports memory-barrier-atomics, use those here
    *a = r + b;

    return r;
}

// Blocking API that farms out count jobs to a thread pool.
// It may return with some work undone if func_ptr() returns a non-zero
// result.
cl_int ThreadPool_Do(   TPFuncPtr func_ptr,
                        cl_uint count,
                        void *userInfo )
{
    cl_uint currentJob = 0;
    cl_int  result = CL_SUCCESS;

#ifndef MY_OS_REALLY_REALLY_DOESNT_SUPPORT_THREADS
    // THIS FUNCTION IS NOT INTENDED FOR USE!!
    log_error( "ERROR:  Test must be multithreaded!\n" );
    exit(-1);
#else
    static int spewCount = 0;

    if( 0 == spewCount )
    {
        log_info( "\nWARNING:  The operating system is claimed not to support threads of any sort. Running single threaded.\n" );
        spewCount = 1;
    }
#endif

// The multithreaded code should mimic this behavior:
    for( currentJob = 0; currentJob < count; currentJob++ )
        if((result = func_ptr( currentJob, 0, userInfo )))
            return result;

    return CL_SUCCESS;
}

cl_uint GetThreadCount( void )
{
    return 1;
}

void SetThreadCount( int count )
{
    if( count > 1 )
        log_info( "WARNING: SetThreadCount(%d) ignored\n", count );
}

#endif
